Answer:
- <em>To solve these first swap x and y, solve for y and name it inverse function</em>
3. <u>y = -8x + 2</u>
- x = -8y + 2
- 8y = -x + 2
- y = -x/8 + 2/8
- y = -(18)x + 1/4
f⁻¹(x) = -(18)x + 1/4
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4.<u> y = (2/3)x - 5</u>
- x = (2/3)y - 5
- (2/3)y = x + 5
- y = (3/2)x + (3/2)5
- y = 1.5x + 7.5
f⁻¹(x) = 1.5x + 7.5
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5. <u>f(x) = 2x² - 6</u>
- x = 2y² - 6
- 2y² = x + 6
- y² = 1/2x + 3
- y =
f⁻¹(x) =
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6. <u>y = (x - 3)²</u>
- x = (y - 3)²
- = y - 3
- y = 3 +
f⁻¹(x) = 3 +
<h3>Answer:</h3>
- f(1) = 2
- No. The remainder was not 0.
<h3>Explanation:</h3>
Synthetic division is quick and not difficult to learn. The number in the upper left box is the value of x you're evaluating the function for (1). The remaining numbers across the top are the coefficients of the polynomial in decreasing order by power (the way they are written in standard form). The number at lower left is the same as the number immediately above it—the leading coefficient of the polynomial.
Each number in the middle row is the product of the x-value (the number at upper left) and the number in the bottom row just to its left. The number in the bottom row is the sum of the two numbers above it.
So, the number below -4 is the product of x (1) and 1 (the leading coefficient). That 1 is added to -4 to give -3 on the bottom row. Then that is multiplied by 1 (x, at upper left) and written in the next column of the middle row. This proceeds until you run out of numbers.
The last number, at lower right, is the "remainder", also the value of f(x). Here, it is 2 (not 0) for x=1, so f(1) = 2.
Answer:
I suggest you convert them to improper fractions. Find a common denominator and change back to mixed number.
Step-by-step explanation:
Answer:
80%; 30%
Step-by-step explanation:
There is 5 blue marbles, 2 black marbles, and 3 red marbles. In other words, there is a total of 10 marbles.
There are only 2 black marbles and 8 marbles that are not black. Therefore, the probability of <em>not</em> drawing a black marble is 8/10 or 4/5 or 80%.
There are only 3 red marbles out of the 10 total marbles. Therefore, the probability of drawing a red marble is 3/10 or 30%.