Answer:
see attached
Step-by-step explanation:
I find it usually works well to draw the longest side first. Then draw arcs with radii equal to the other two side lengths. They will cross at an angle that makes the position of the third point easy to find.
Answer:
b) 6.68%
Step-by-step explanation:
Normal Probability Distribution
Problems of normal distributions can be solved using the z-score formula.
In a set with mean
and standard deviation
, the z-score of a measure X is given by:

The Z-score measures how many standard deviations the measure is from the mean. After finding the Z-score, we look at the z-score table and find the p-value associated with this z-score. This p-value is the probability that the value of the measure is smaller than X, that is, the percentile of X. Subtracting 1 by the p-value, we get the probability that the value of the measure is greater than X.
The mean score on the scale is 50. The distribution has a standard deviation of 10.
This means that 
Matthew scores a 65. What percentage of people could be expected to score the same as Matthew or higher on this scale?
The proportion is 1 subtracted by the p-value of Z when X = 65. So



has a p-value of 0.9332.
1 - 0.9332 = 0.0668
0.0668*100% = 6.68%
So the correct answer is given by option b.
Answer:
140,120
Step-by-step explanation:
sum of angles in a quadrilateral =360
sum of the 1st two angles=60+40=100
360-100=260
the ratio of the remaining angles 7:6
therefore:

=140
for the second angle
260-140=120
Answer:
3. The first equation can be multiplied by 3 and the second equation by 2.
Step-by-step explanation:
2 x + 3 y = 25 (1)
-3 x + 4 y = 22 (2)
Multiply equation (1) by 3 and (2) by 2.
3(2x) = 6x
2(-3x) = -6x
When you add the two equations, x will get cancelled last
Answer:
the answer is 3
Step-by-step explanation: