Answer:
a: Twisted pair won't span a 400-foot distance.
Explanation:
The maximum distance that twisted pair cables can support without attenuation is 100 meters which is approximately 328 feet and the two office buildings are 400 feet apart, so it is useless to install a twisted pair cable for such a large distance. A much better option would be to install optic fiber. Though it is a bit expensive but it is the best option in this case.
Hence option (a) is the correct reason for installing an optic fiber cable rather than a twisted pair cable.
Answer:
Explanation:
a. All methods in an interface must be abstract methods.
b. All variables in an interface must be public, static, and final.
c. Interfaces cannot be instantiated. (meaning that they do not have a constructor and cannot be created as a regular object.)
d. Interfaces cannot contain fields, properties, or defined methods. (Everything needs to be abstract)
e. Interfaces are considered to be reference implementation classes
Since no answer options were provided, these keywords all fit the into the sentence and make the sentence true.
Answer:
A. True.
Explanation:
It is true that each 4G device has a unique Internet Protocol (IP) address and appears just like any other wired device on a network.
Answer:
It will have a negative effect on the quality of your work for sure.
Without being able to properly and easily read the text, you will not be able to distinguish between symbols that are similar... like "," vs "." or ';' vs ":" or "m" vs "n" or "I" vs "i", and so on.
You might not be able to see where a sentence stops and you'll keep reading, mixing up sentences and wonder why this is in the same sentence.
If you're dealing with a language with accents (like French or Spanish for example), you will not be able to distinguish the accents ("ê" vs "ë" for example).
1.( I need to know what program this is for to answer this one)
2.Explain a game you played for this one and include a interactive element it had like a Side-quest/Npc/Cool Background ect.
3.For 3D games you have to worry about smoothing and lighting, as for 2D you have to worry about keeping the objects within the players POV as they are usually locked to character and stuck facing one direction.
4.???(need progam name)
5.If the game is based in a snow biome you would use snow landscape textures.