Answer:
Multiply vector c by the scalar -1/2.
Step-by-step explanation:
Look at vector c.
It has an x component of 4 and a y component of 4.
You can write vector c as a sum of its components using unit vectors in the x direction (i) and in the y direction (j).
c = 4i + 4j
Now look at vector d, and write it also as a sum of its x and y components.
d = -2i - 2j
Now ask yourself, what operation do I do to 4 to end up with -2?
One answer is to multiply 4 by -1/2.
d = (-1/2)c = (-1/2)(4i) + (-1/2)(4j) = -2i - 2j
That worked. By multiplying vector c by the scalar -1/2, you end up with vector d.
Answer:
<h2>1/4</h2>
Step-by-step explanation:
Area of a circle is given as πr² and its circumference is expressed as 2πr.
If the babylonians determined the area of a circle by taking it as equal to the square of the circle’s circumference then;
Area of circle = (circumference of a circle)²
πr² = (2πr)²
πr² = 4π²r²
Dividing both sides of the equation by πr² we have;

The value of π this yields is 1/4
Answer:
(0,-3)
Step-by-step explanation:
sold by graphing
Answer:
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