1. Personally, I always use the same search engine, which is Google. I once opened Bing mistakenly, but obviously returned to Google immediately. Google is my preferred choice because I've used it for such a long time that I've gotten so used to it and cannot change it. The other search engines don't look as appealing to me as Google.
2. Some advantages would be definitely the format of the information you get from a search engine as opposed to the metasearch engine - sometimes, the metasearch engine cannot provide you with complete results or even complete sentences, so you may be left with illegible texts. On the other hand, metasearch engines can give you so much more information than regular search engines.
3. If the credentials seem legit, based on particular rules as to how to write sources used (such as Chicago style, APA, etc.), then you can safely assume the source is credible. If the author wrote everything necessary in his text (especially works cited/links available), you can usually trust that source.
Answer:
In C++:
#include<iostream>
#include<vector>
using namespace std;
int main() {
int len;
cout<<"Length: "; cin>>len;
string inpt;
vector<string> vect;
for(int i =0;i<len;i++){
cin>>inpt;
vect.push_back(inpt); }
char ch;
cout<<"Input char: "; cin>>ch;
for(int i =0;i<len;i++){
size_t found = vect.at(i).find(ch);
if (found != string::npos){
cout<<vect.at(i)<<" ";
i++;
}
}
return 0;
}
Explanation:
This declares the length of vector as integer
int len;
This prompts the user for length
cout<<"Length: "; cin>>len;
This declares input as string
string inpt;
This declares string vector
vector<string> vect;
The following iteration gets input into the vector
for(int i =0;i<len;i++){
cin>>inpt;
vect.push_back(inpt); }
This declares ch as character
char ch;
This prompts the user for character
cout<<"Input char: "; cin>>ch;
The following iterates through the vector
for(int i =0;i<len;i++){
This checks if vector element contains the character
size_t found = vect.at(i).find(ch);
If found:
if (found != string::npos){
Print out the vector element
cout<<vect.at(i)<<" ";
And move to the next vector element
i++;
}
}
Answer:
Loneliness
Explanation:
It is logical that an astronaught could be lonely up in space due to the absence of loved ones.
1.( I need to know what program this is for to answer this one)
2.Explain a game you played for this one and include a interactive element it had like a Side-quest/Npc/Cool Background ect.
3.For 3D games you have to worry about smoothing and lighting, as for 2D you have to worry about keeping the objects within the players POV as they are usually locked to character and stuck facing one direction.
4.???(need progam name)
5.If the game is based in a snow biome you would use snow landscape textures.
Answer:
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Explanation:
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