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8090 [49]
3 years ago
12

The microprogram counter (MPC) contains the address of the next microcode statement for the Mic1 emulator to execute. The MPC va

lue is either the next sequential microcode instruction in the control store (PROM), or a microcode instruction in the control store pointed to by the ADDR bits in the current executing microinstruction. What part of the current executing microcode instruction determines the value placed in the MPC
Computers and Technology
1 answer:
Ray Of Light [21]3 years ago
6 0

Answer:

MAR bit

Explanation:

The MPC computers area set of software and hardware standards that was developed by the consortium of computer firms which is led by Microsoft. It contains the address of a next microcode for the Mic1 emulator foe execution.

The part of the executing microcode instruction that determines the value which is placed in the MOC is the MAR bit. The MAR is the memory address register in the CPU which stores the memory address or such addresses to which some data will be sent and also stored.

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C++Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as fo
fgiga [73]

A program that lets the user play the game of Rock, Paper, Scissors against the computer.

Explanation:

a. When the program begins, the user enters his or her choice of "rock", "paper", or "scissors" at the keyboard using a menu in a function, userChoice, that returns a character.

b. Next, there should be a function, computerChoice, that generates the computer’s play. A random number in the range of 1 through 3 is generated. (NOTE: You’ll have to do some research on how to create random numbers correctly.) If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. The computer’s choice is returned as a character

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d. Finally, after a result is selected, there should be a function, playAgain, in which the player should have the option of playing again. This should return a boolean.

#include <iostream>

#include <stdlib.h>

int main() {

srand (time(NULL));

int computer = rand() % 3 + 1;

int user = 0;

 std::string roc = "1) Rock\n";

 std::string pap = "2)Paper\n";

 std::string sci = "3) Scissors\n";

std::cout << "rock paper scissors!\n";

std::cout << roc;

std::cout << pap;

std::cout << sci;

std::cout << "Choose: ";

std::cin >> user;

std::cout << "\nYou  choose ";

 switch(user){

   case 1 :

    std::cout << roc;

    break;

   case 2 :

    std::cout << pap;

    break;

   case 3 :

    std::cout << sci;

    break;

   default :

    std::cout << "Invalid Option\n";

 }

std::cout << "Comp choose ";

   switch(computer){

   case 1 :

    std::cout << roc;

    break;

   case 2 :

    std::cout << pap;

    break;

   case 3 :

    std::cout << sci;

    break;

   default :

    std::cout << "Invalid Option\n";

 }

 if(user == computer){

   std::cout << "Draw Game\n";

 }

 else if(user == 1 && computer == 3){

   std::cout << "You Win\n";

 }

 else if(user == 3 && computer == 2){

   std::cout << "You Win\n";

 }

 else if(user == 2 && computer == 1){

   std::cout << "You Win\n";

 }

 else{

   std::cout << "Computer Wins!\n";

 }

 

}

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Answer:

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Explanation:

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