Maybe in atosave, Computers mostly save what your working on :3
The question above has multiple choices as below;
<span>a. </span>Wear aggregation.
<span>b.
</span>Wear mitigation.
<span>c. </span>Wear prevention
<span>d.
</span>Wear leveling
The answer is d) Wear leveling.
This technique by some SSD controllers to increase the
memory’s lifetime is called wear leveling. The mechanism for this principle is
simple: distribute the entries for all the blocks evenly so that they will wear
out evenly. Flash controller typically manages wear leveling and uses a wear
leveling algorithm to control which physical block to use.
Answer:
Explanation:
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
using namespace std;
double calculate(double arr[], int l)
{
double avg=0.0;
int x;
for(x=0;x<l;x++)
{
avg+=arr[x];
}
avg/=l;
return avg;
}
int biggest(int arr[], int n)
{
int x,idx,big=-1;
for(x=0;x<n;x++)
{
if(arr[x]>big)
{
big=arr[x];
idx=x;
}
}
return idx;
}
int main()
{
vector<pair<int,double> >result;
cout<<"Enter 1 for iteration\nEnter 2 for exit\n";
int choice;
cin>>choice;
while(choice!=2)
{
int n,m;
cout<<"Enter N"<<endl;
cin>>n;
cout<<"Enter M"<<endl;
cin>>m;
int c=m;
double running_time[c];
while(c>0)
{
int arr[n];
int x;
for(x=0;x<n;x++)
{
arr[x] = rand();
}
clock_t start = clock();
int pos = biggest(arr,n);
clock_t t_end = clock();
c--;
running_time[c] = 1000.0*(t_end-start)/CLOCKS_PER_SEC;
}
double avg_running_time = calculate(running_time,m);
result.push_back(make_pair(n,avg_running_time));
cout<<"Enter 1 for iteration\nEnter 2 for exit\n";
cin>>choice;
}
for(int x=0;x<result.size();x++)
{
cout<<result[x].first<<" "<<result[x].second<<endl;
}
}
Answer:
putting your hands one the wheel, putting the car in gear, putting your foot on the brakes when you need to, and watch for cars when you're driving. hope it helps
Explanation: