x = player1
y = player 2
z = player 3
y = 2x or 1/2 y =x
y = z-10 or z = y+10
x+y+z=70
substitute x= 1/2 y and z = y+10 into the above equation
1/2y + y + y+10 = 70
2.5 y + 10 = 70
subtract 10 from each side
2.5 y = 60
divide by 2.5 on each side
y = 60/2.5
y =24
x = 1/2 y
x = 1/2 *24 = 12
z = y+10 = 24+10 = 34
The three players scored 12, 24, 34
No, -8 - 2(3 + 2n) + 7n is not equivalent to -30 - 13n
Step-by-step explanation:
Let us revise the operation of the negative and positive numbers
- (-) + (-) = (-)
- (-) × (-) = (+)
- (-) + (+) = the sign of greatest [(-) if the greatest is (-) or (+) if the greatest is (+)]
- (-) × (+) = (-)
- (-) - (+) = (-)
- (+) - (-) = (+)
∵ The expression is -8 - 2(3 + 2n) + 7n
- Simplify it
∵ 2(3 + 2n) = 2(3) + 2(2n) = 6 + 4n
∴ -8 - 2(3 + 2n) + 7n = -8 - (6 + 4n) + 7n
- Multiply the bracket by (-)
∴ -8 - (6 + 4n) + 7n = -8 - 6 - 4n + 7n
- Add the like terms
∴ -8 - (6 + 4n) + 7n = (-8 - 6) - 4n + 7n
∴ -8 - (6 + 4n) + 7n = -14 + 3n
∴ -8 - 2(3 + 2n) + 7n is equivalent to -14 + 3n
∵ -14 + 3n ≠ -30 - 13n
∴ -8 - 2(3 + 2n) + 7n is not equivalent to -30 - 13n
No, -8 - 2(3 + 2n) + 7n is not equivalent to -30 - 13n
Learn more:
You can learn more about the directed numbers in brainly.com/question/10364988
#LearnwithBrainly
Answer:
2
Step-by-step explanation:
d.
16x-3= -48
5x-3= -15
-7x-3= 21
=-42
c.
20x4= 80
-8x4= -32
= 48
-7+3= -4
Answer:
V = (About) 22.2, Graph = First graph/Graph in the attachment
Step-by-step explanation:
Remember that in all these cases, we have a specified method to use, the washer method, disk method, and the cylindrical shell method. Keep in mind that the washer and disk method are one in the same, but I feel that the disk method is better as it avoids splitting the integral into two, and rewriting the curves. Here we will go with the disk method.
![\mathrm{V\:=\:\pi \int _a^b\left(r\right)^2dy\:},\\\mathrm{V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy}](https://tex.z-dn.net/?f=%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cpi%20%5Cint%20_a%5Eb%5Cleft%28r%5Cright%29%5E2dy%5C%3A%7D%2C%5C%5C%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%7D)
The plus 1 in '1 + 2/x' is shifting this graph up from where it is rotating, but the negative 1 is subtracting the area between the y-axis and the shaded region, so that when it's flipped around, it becomes a washer.
![V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy,\\\\\mathrm{Take\:the\:constant\:out}:\quad \int a\cdot f\left(x\right)dx=a\cdot \int f\left(x\right)dx\\=\pi \cdot \int _1^3\left(1+\frac{2}{y}\right)^2-1dy\\\\\mathrm{Apply\:the\:Sum\:Rule}:\quad \int f\left(x\right)\pm g\left(x\right)dx=\int f\left(x\right)dx\pm \int g\left(x\right)dx\\= \pi \left(\int _1^3\left(1+\frac{2}{y}\right)^2dy-\int _1^31dy\right)\\\\](https://tex.z-dn.net/?f=V%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%2C%5C%5C%5C%5C%5Cmathrm%7BTake%5C%3Athe%5C%3Aconstant%5C%3Aout%7D%3A%5Cquad%20%5Cint%20a%5Ccdot%20f%5Cleft%28x%5Cright%29dx%3Da%5Ccdot%20%5Cint%20f%5Cleft%28x%5Cright%29dx%5C%5C%3D%5Cpi%20%5Ccdot%20%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1dy%5C%5C%5C%5C%5Cmathrm%7BApply%5C%3Athe%5C%3ASum%5C%3ARule%7D%3A%5Cquad%20%5Cint%20f%5Cleft%28x%5Cright%29%5Cpm%20g%5Cleft%28x%5Cright%29dx%3D%5Cint%20f%5Cleft%28x%5Cright%29dx%5Cpm%20%5Cint%20g%5Cleft%28x%5Cright%29dx%5C%5C%3D%20%5Cpi%20%5Cleft%28%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2dy-%5Cint%20_1%5E31dy%5Cright%29%5C%5C%5C%5C)

Our exact solution will be V = π(4In(3) + 8/3). In decimal form it will be about 22.2 however. Try both solution if you like, but it would be better to use 22.2. Your graph will just be a plot under the curve y = 2/x, the first graph.