False,
" I am talking about 20-30+ millions lines of code, software at the scale and complexity of Autodesk Maya for example.
If you freeze the development as long as it needs to be, can you actually fix all the bugs until there is simply not a single bug, if such a thing could be verified by computers? What are the arguments for and against the existence of a bug-free system?
Because there is some notion that every fix you make creates more bugs, but I don't think that's true.
By bugs I meant from the simplest typos in the UI, to more serious preventative bugs that has no workaround. For example a particular scripting function calculates normal incorrectly. Also even when there are workarounds, the problem still has to be fixed. So you could say you can do this particular thing manually instead of using the provided function but that function still has to be fixed."
work cited:
https://softwareengineering.stackexchange.com/questions/195571/is-it-possible-to-reach-absolute-zero-bug-state-for-large-scale-software
Answer:
010100000001101000101
Explanation:
When an error occurs in data bits, the SEC code is used to determine where the error took place. 5 check-bits are needed to generate SEC code for 16-bits data word. The check bits are:
C16=0, C8=0, C4=0,C2=0,C1=1
Therefore the SEC code is 010100000001101000101
Inaccurate and misleading
Answer:

Explanation:
The computation of the velocity by using the following formula is
As we know that

where,
Displacement is 10 meters
Total time taken is 30 seconds
Now placing these values to the above formula
So, the velocity of Dash is


We simply applied the above formula so that we can get the velocity and the same is to be considered