Answer: A loop will continue running until the defined condition returns false . ... You can type js for , js while or js do while to get more info on any of these. ... initialization - Run before the first execution on the loop. ... But it can be used to decrement a counter too. statement - Code to be repeated in the loop.
Explanation:
Explanation:
An information system can be defined as an automated system or not, which is used for the purpose of collecting data and transforming it into relevant information for a given purpose.
Currently, information systems are increasingly used in the organizational environment, for example, as management information systems and decision support systems, which are automated computer systems that provide greater support to a manager's work, due to the amount of data that store and process relevant information to assist in the speed of the decision-making process, since information systems are able to capture a volume of data and analyze it, create standards, find flaws and transmit essential information that makes the manager's work more facilitated and improved.
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.