Answer and explanation:
This is the context in which the word "telerobbery" appears in the story:
<em>Nothing changes on its face or anything, but I get a pretty bad feeling right then. I mean, an even worse feeling. And, sure enough, I hear the servos in the thing’s arm start to grind. Now it turns and swings me to the left, smashing the side of my head into the door of the pie fridge hard enough to crack the glass. The whole right side of my head feels cold and then warm. Then the side of my face and neck and arm all start to feel really warm, too. Blood’s shooting out of me like a [...] fire hydrant.
</em>
<em>Jesus, I’m crying. And that’s when… uh. That’s when Felipe shows up.
</em>
<em>Do you give the domestic robot money from the register?
</em>
<em>What? It doesn’t ask for money. It never asked for money. It doesn’t say a word. What went down wasn’t a telerobbery, man. I don’t even know if it was being remote controlled, Officer …
</em>
<em>What do you think it wants?
</em>
<em>It wants to kill me. That’s all.</em>
<em />
From this passage, we can understand a man has been attacked by his robot. The officer who is asking the questions to understand the reasons for the attack asks if the robot wanted money. The man then answers that what took place was not a telerobbery, that he doesn't even know if the robot was being remote controlled. <u>From those clues, we can safely assume telerobbery is a robbery performed by a robot that is being controlled by someone or something that is not present.</u>
Answer:
True
Explanation:
That's the definition of Confirmation bias, almost verbatim.
Explanation:
famous for pertienr proverbs
The answer to this answer is B
Hello. You have not entered the text to which this question refers, which makes it impossible for it to be answered. However, when searching for that question I was able to find another question exactly the same as the article "How Video Games Are Getting Inside Your Head" as the text in question. If this is your case, I hope the answer below can help you.
Answer:
C. Game companies research ways to influence gamers, encouraging them to play longer and to spend more.
Explanation:
The text shows how the gaming industry has a great capacity to attract customers. This capacity is intensified with a strong study in the target public of these industries, where it is possible to recognize the preferences of the customers and intensify those preferences in the next games that will be launched causing the customers to buy more games and spend more time playing. The text presents this statement as the central idea of the entire text, which is the subject on which all arguments are established.