Answer:
There are three (3) fixes in adobe cs4.
Explanation:
Adobe photoshop cs4 is a version of the creative cloud's professional graphic applications used to edit pictures, design interfaces, make graphical illustrations, draw and animate the drawings, etc.
It can be installed in several computer operating system platforms like linux, mac and windows. The adobe photoshop cs4 doesn't support the windows installation and might run into several issues. There are other issues in other supported platforms, but unlike for windows, there are three fixes for these problems.
Some protocols have multiple algorithms to choose from for e.g., cryptographic purposes. During connection set up, client and server negotiate which one they'll use.
One example is the set up of a TLS connection. During the handshake, the client shares a list of its supported ciphers (the 'ciphersuites'). The server responds by indicating the best one that both sides support.
Answer:
words = ['is', 'NLP', 'fun', '?']
tmp = words[1]
words[1] = words[0]
words[0] = tmp
words[3] = '!'
print(words)
Explanation:
- Create the list
- Assign the new values using <em>tmp</em> variable
- Print the result
Since tuples in Python are unchangeable, you cannot transform the list using tuple assignment.
The right ventricle contracts, and blood is forced through the pulmonary semilunar valve into the pulmonary artery. It then travels to the lungs. Hope this helps!
Answer:
Following are the program to this question:
#include <iostream>//defining header file
using namespace std;
void squareOfAsterisks(int x) //defining method squareOfAsterisks
{
int i,j; //defining integer variable
for(i=1;i<=x;i++) //defining loop to print column value
{
for(j=1;j<=x;j++) //defining loop to print row value
{
cout<<"*"; //print value
}
cout<<endl; //for line break
}
}
int main() //defining main method
{
int x; //defining integer variable
cout<<"Enter any number: "; //print message
cin>>x; //input value from user
squareOfAsterisks(x); //calling the method and pass the value
return 0;
}
Output:
Enter any number: 4
****
****
****
****
Explanation:
The description of the above program can be given as follows:
- In the given program a method "squareOfAsterisks" is declared, that accepts an integer value "x" in its arguments, inside the method two integer variable I, j is used, that uses a to print the given pattern.
- In the main method, an integer variable x is declared, which takes input from the user end, and then calls the method, that is "squareOfAsterisks" and passes its value.