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kati45 [8]
3 years ago
15

Draw a flow chart to print gratest number among two .​

Computers and Technology
2 answers:
ollegr [7]3 years ago
8 0

Algorithm:

Step 1: Start
Step 2: Read a, b . /* a, b two numbers */
Step 3: If a>b then /*Checking */
Display “a is the largest number”.
Otherwise
Display “b is the largest number”.
Step 4: Stop.

bagirrra123 [75]3 years ago
7 0
MYbe show a picture next time so we can see what the problem is about ?
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The set of specific, sequential steps that describe exactly what a computer program must do to complete the work is called a(n)
nataly862011 [7]

Answer:

D). Algorithm

Explanation:

The set of specific, sequential steps that describe exactly what a computer program must do to complete the work is called an algorithm.

From the question, it is clear the correct option is algorithm.

In simple terms, to solve a problem the set of rules to follow is called algorithm. Algorithm in computer programming describes the steps that explains not only the task that needs to be performed, but also how to do it.

In algorithm, the steps are needed to be in the right sequence.

6 0
3 years ago
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Which effect is used in this image?
Sergeu [11.5K]

Answer:

A.sepia effect.

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For this lab you will write a class to create a user-defined type called Shapes to represent different shapes, their perimeters
maw [93]
<h2>Answer:</h2>

<u />

========= Shape.java  ===========

//import the Scanner class

import java.util.Scanner;

public class Shape{

   //required fields

  private String shape;

   private double area;

   private double perimeter;

   //default constructor

  public Shape(){

       this.shape = "unknown";

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //constructor with one parameter

   public Shape(String shape){

       this.setShape(shape);

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //accessors and mutators

  public void setShape(String shape){

       this.shape = shape;

   }

  public String getShape(){

       return this.shape;

   }

   public double getPerimeter(){

       return this.perimeter;

   }

  public double getArea(){

       return this.area;

   }

  public void setPerimeter(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.perimeter = 2 * 3.142 * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.perimeter = 2 * (width + height);

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.perimeter = 4 * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

   }

   public void setArea(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.area = 3.142 * radius * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.area = width * height;

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.area = height * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

   }

   //Own methods

   //1. Method to show the properties of a shape

   public void showProperties(){

       System.out.println();

       System.out.println("The properties of the shape are");

       System.out.println("Shape : " + this.getShape());

       System.out.println("Perimeter : " + this.getPerimeter());

       System.out.println("Area : " + this.getArea());

   

   }

   //2. Method to find and show the difference between the area and perimeter of a shape

   public void getDifference(){

       double diff = this.getArea() - this.getPerimeter();

       System.out.println();

       System.out.println("The difference is " + diff);

   }

}

========= ShapeTest.java  ===========

import java.util.Scanner;

public class ShapeTest {

   public static void main(String [] args){

       Scanner scanner = new Scanner(System.in);

       // create an unknown shape

       Shape shape_unknown = new Shape();

       //get the shape

       System.out.println("The shape is " + shape_unknown.getShape());

       //set the area

       shape_unknown.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_unknown.getArea());

       //set the perimeter

       shape_unknown.setPerimeter(scanner);

       //get the perimeter

       System.out.println("The perimeter is " + shape_unknown.getPerimeter());

       // create another shape - circle

       Shape shape_circle = new Shape("circle");

       //set the area

       shape_circle.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_circle.getArea());

       //set the perimeter

       shape_circle.setPerimeter(scanner);

       //get the area

       System.out.println("The perimeter is " + shape_circle.getArea());

       //get the properties

       shape_circle.showProperties();

       //get the difference between area and perimeter

       shape_circle.getDifference();

   }

}

<h2>Sample output:</h2>

The shape is unknown

You must define a shape first before calculating area

The area is 0.0

You must define a shape first before calculating perimeter

The perimeter is 0.0

Enter the radius of the circle

>> 12

The area is 452.448

Enter the radius of the circle

>> 12

The perimeter is 452.448

The properties of the shape are

Shape : circle

Perimeter : 75.408

Area : 452.448

The difference is 377.03999999999996

<h2>Explanation:</h2>

The code above is written in Java. It contains comments explaining important parts of the code. Please go through the code for more explanations. For better formatting, the sample output together with the code files have also been attached to this response.

Download java
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
<span class="sg-text sg-text--link sg-text--bold sg-text--link-disabled sg-text--blue-dark"> java </span>
57aa40cd91dceaa5454e65fc5d209315.png
5 0
3 years ago
Given two complex numbers, find the sum of the complex numbers using operator overloading.Write an operator overloading function
Inessa05 [86]

Answer:

I am writing the program in C++ programming language.  

#include<iostream>  // to use input output functions

using namespace std;   // to identify objects like cin cout

class ProblemSolution {  //class name

private:  

// private data members that only be accessed within ProblemSolution class

int real, imag;

 // private variables for real and imaginary part of complex numbers

public:  

// constructor ProblemSolution() to initialize values of real and imaginary numbers to 0. r is for real part and i for imaginary part of complex number

ProblemSolution(int r = 0, int i =0) {  

real = r; imag = i; }  

/* print() method that displays real and imaginary part in output of the sum of complex numbers */

void print(){  

//prints real and imaginary part of complex number with a space between //them

cout<<real<<" "<<imag;}  

// computes the sum of complex numbers using operator overloading

ProblemSolution operator + (ProblemSolution const &P){  //pass by ref

          ProblemSolution sum;  // object of ProblemSolution

          sum.real = real + P.real;  // adds the real part of the  complex nos.

          sum.imag = imag + P.imag;  //adds imaginary parts of  complex nos.

//returns the resulting object

          return sum;       }  //returns the sum of complex numbers

};   //end of the class ProblemSolution

int main(){    //start of the main() function body

int real,imag;  //declare variables for real and imaginary part of complex nos

//reads values of real and imaginary part of first input complex no.1

cin>>real>>imag;  

//creates object problemSolution1 for first complex number

ProblemSolution problemSolution1(real, imag);  //creates object

//reads values of real and imaginary part of first input complex no.2

cin>>real>>imag;

//creates object problemSolution2 for second complex number

ProblemSolution problemSolution2(real,imag);

//creates object problemSolution2 to store the addition of two complex nos.

ProblemSolution problemSolution3 = problemSolution1 + problemSolution2;

problemSolution3.print();} //calls print() method to display the result of the //sum with real and imaginary part of the sum displayed with a space

Explanation:

The program is well explained in the comments mentioned with each statement of the program. The program has a class named ProblemSolution which has two data members real and imag to hold the values for the real and imaginary parts of the complex number. A default constructor ProblemSolution() which initializes an the objects for complex numbers 1 and 2 automatically when they are created.

ProblemSolution operator + (ProblemSolution const &P) is the operator overloading function. This performs the overloading of a binary operator + operating on two operands. This is used here to add two complex numbers.  In order to use a binary operator one of the operands should be passed as argument to the operator function. Here one argument const &P is passed. This is call by reference. Object sum is created to add the two complex numbers with real and imaginary parts and then the resulting object which is the sum of these two complex numbers is returned.  

In the main() method, three objects of type ProblemSolution are created and user is prompted to enter real and imaginary parts for two complex numbers. These are stored in objects problemSolution1 and problemSolution2.  Then statement ProblemSolution problemSolution3 = problemSolution1 + problemSolution2;  creates another object problemSolution3 to hold the result of the addition. When this statement is executed it invokes the operator function ProblemSolution operator + (ProblemSolution const &P). This function returns the resultant complex number (object) to main() function and print() function is called which is used to display the output of the addition.

4 0
4 years ago
Allison needs to graph the yearly average snowfall in Alaska. She should use a:
bazaltina [42]

C: bar graph

bar graphs are used to track changes over time, so I would say that C is your best bet

7 0
3 years ago
Read 2 more answers
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