Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation:
Answer:43?
Step-by-step explanation:
c is the answer cuz a is a straight line of dots b is a no solution plot and d is a poitive plot
the assumption being that the first machine is the one on the left-hand-side and the second is the one on the right-hand-side.
the input goes to the 1st machine and the output of that goes to the 2nd machine.
a)
if she uses and input of 6 on the 2nd one, the result will be 6² - 6 = 30, if we feed that to the 1st one the result will be √( 30 - 5) = √25 = 5, so, simply having the machines swap places will work to get a final output of 5.
b)
clearly we can never get an output of -5 from a square root, however we can from the quadratic one, the 2nd machine/equation.
let's check something, we need a -5 on the 2nd, so

so if we use a "1" as the output on the first machine, we should be able to find out what input we need, let's do that.

so if we use an input of 6 on the first machine, we should be able to get a -5 as final output from the 2nd machine.

Answer:
514.5552
Step-by-step explanation:
:)