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erik [133]
3 years ago
10

Which of the following is NOT a font style? Italic Bold Regular Iconic

Computers and Technology
2 answers:
madam [21]3 years ago
8 0

Answer:

iconic

Explanation:

iconic iconic iconic

nexus9112 [7]3 years ago
7 0

Answer:

D

Explanation:

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Answer:

office access cars

Explanation:

<em><u>HOPE</u></em><em><u> </u></em><em><u>THIS</u></em><em><u> </u></em><em><u>WILL</u></em><em><u> </u></em><em><u>HELP</u></em><em><u> </u></em><em><u>U</u></em><em><u>,</u></em><em><u> </u></em><em><u>MARK</u></em><em><u> </u></em><em><u>ME</u></em><em><u> </u></em><em><u>AS</u></em><em><u> </u></em><em><u>A</u></em><em><u> </u></em><em><u>BRAINLIST</u></em>

3 0
3 years ago
Speakers wanting to control the movement of one slide to the next choose this option.
aleksklad [387]
Change slides by clicking on background.
6 0
3 years ago
What is the easiest way to tame a dire wolf on Ark Survival Evolved?
Usimov [2.4K]

Answer:

Direwolves are large pack animals. ... Being carnivorous pack animals, Direwolves will likely attack on sight, so caution is advised. However, they do have the capability of being tamed, and are extremely loyal mounts once they are.

Explanation:

Taming and Feeding

You can tame a wolf by right clicking it with bones, and it could take anywhere from 1 to 6 bones. Black particles will appear each time you feed the wolf a bone, except for the last one, when you have tamed it, in which case there will be heart particles.

Happy to help...

7 0
3 years ago
1.
Hatshy [7]

Answer:

Hi!

The following Javascript statement compares if num is 2 or 5 and increment num by 1 if true.

if ( num==2 || num==5)  

num = num +1;

Explanation:

The operator == is used to compare if the operands are equal.

The operator || is OR.

  • If at least one of the operands is true then return true.
  • If all operands are false returns false.

if( num==2 || num==5) <em> // if num is equal 2 or if num is equal 5</em>

num = num +1; <em>// adds 1 to num.</em>

8 0
3 years ago
Write a copy assignment operator for CarCounter that assigns objToCopy.carCount to the new objects's carCount, then returns *thi
ollegr [7]

Answer:

Here is the copy assignment operator for CarCounter:

CarCounter& CarCounter::operator=(const CarCounter& objToCopy) {

carCount = objToCopy.carCount;

return *this;  }

The syntax for copy assignment operator is:

ClassName& ClassName :: operator= ( ClassName& object_name)

In the above chunk of code class name Is CarCounter and object name is objToCopy.

Assignment operator = is called which assigns objToCopy.carCount to the new objects's carCount.

This operator basically is called when an object which is already initialized is assigned a new value from another current object.

Then return *this returns the reference to the calling object

Explanation:

The complete program is:

#include <iostream>  //to use input output functions

using namespace std;   //to access objects like cin cout

class CarCounter {  //class name

public:  // public member functions of class CarCounter

CarCounter();  //constructor of CarCounter

CarCounter& operator=(const CarCounter& objToCopy);  //copy assignment operator for CarCounter

void SetCarCount(const int setVal) {  //mutator method to set the car count value

carCount = setVal;  } //set carCount so setVal

int GetCarCount() const {  //accessor method to get carCount

return carCount;  }  

private:  //private data member of class

int carCount;  };    // private data field of CarCounter

CarCounter::CarCounter() {  //constructor

carCount = 0;  //intializes the value of carCount in constructor

return; }  

// FIXME write copy assignment operator  

CarCounter& CarCounter::operator=(const CarCounter& objToCopy){

/* copy assignment operator for CarCounter that assigns objToCopy.carCount to the new objects's carCount, then returns *this */

carCount = objToCopy.carCount;

return *this;}  

int main() {  //start of main() function

CarCounter frontParkingLot;  // creates CarCounter object

CarCounter backParkingLot;   // creates CarCounter object

frontParkingLot.SetCarCount(12);  // calls SetCarCount method using object frontParkingLot to set the value of carCount to 12

backParkingLot = frontParkingLot;  //assigns value of frontParkingLot to backParkingLot

cout << "Cars counted: " << backParkingLot.GetCarCount();  //calls accessor GetCarCount method to get the value of carCount and display it in output

return 0;  }

The output of this program is:

Cars counted = 12

3 0
3 years ago
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