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Phoenix [80]
3 years ago
12

What are the common uses of joysticks? ​

Computers and Technology
1 answer:
Anon25 [30]3 years ago
6 0

Answer:

To play games in the computer

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Robert brought 10 shares apex company for $18 each and later sold all of them at $17 each. This transaction resulted in what typ
Ghella [55]

Answer:

$1 loss

Explanation:

purchase share=$18

Sold share=$17

Profit/Loss statement=sell- purchase=17-18=-1

If it contain negative value so it is loss

Loss=$1

4 0
3 years ago
Read 2 more answers
You asked your colleague to provide feedback on a blog post you recently wrote. When they sent you their feedback, they made edi
Soloha48 [4]

Explanation:

This question can have both answers that is yes as well as no.

1.Yes, it can serve as an editor who completes your content and ensures it will read well to others.

2. No, the editor should have tracked changes which would have shown you where they would apply recommended edits.

7 0
4 years ago
The speed of sound depends on the material the sound is passing through. Below is the approximate speed of sound (in feet per se
german

Answer:

The Java Program for the given problem is as below. Directly copy the code and run it on your machine.

Explanation:

Refer the Screenshots attached for the output.

import java.io.BufferedReader;

import java.io.InputStreamReader;

public class TheSpeedOfSound {

public static void main(String[] s)

{

String medium;

double distance;

double time;

try{

BufferedReader choice = new BufferedReader(new InputStreamReader(System.in));

System.out.println("Enter one of the following: air, water, or steel: ");

medium = choice.readLine(); // reading input i.e. air, water or steel

//check for air water and steel

if (medium.equalsIgnoreCase("air") || medium.equalsIgnoreCase("water") || medium.equalsIgnoreCase("steel")){

System.out.println("Enter the distance the sound wave will travel: ");

distance = Double.parseDouble(choice.readLine()); // read distance value if it is air water or steel

switch (medium)

{

//if medium is air

case "air":

time = distance/1100;

System.out.print("It will take " + time + " seconds.");

break;

//if medium is water

case "water":

time = distance/4900;

System.out.print("It will take " + time + " seconds.");

break;

//if medium is steel

case "steel":

time = distance/16400;

System.out.print("It will take " + time + " seconds.");

break;

}

}

else{

System.out.print("Sorry, you must enter air, water, or steel.");  

}

}

catch(Exception e){

e.printStackTrace();

}

}

}

8 0
3 years ago
Use a while loop to repeatedly take input from the user and calculate a sum. The user will only be allowed to type in numbers, b
aev [14]

Answer and Explanation:

#take input from user

n = int(input("Enter any number: "))

#sum variable to store sum

sum=0

#condition to exit from loop

while n!=-999:

   #adding entered number in sum variable

  sum=sum+n

  #take input from user

  n = int(input("Enter any number : "))

#print the sum  

print("sum =",sum)

output:

Enter any number: 10

Enter any number : 100

Enter any number : -999

sum = 110

3 0
3 years ago
. What is the relationship between frequency, wavelength and speed of a wave?
jeka94

Answer:

vw = fλ

Explanation:

Sound, like all waves, travels at a certain speed and has the properties of frequency and wavelength. You can observe direct evidence of the speed of sound while watching a fireworks display. The flash of an explosion is seen well before its sound is heard, implying both that sound travels at a finite speed and that it is much slower than light. You can also directly sense the frequency of a sound. Perception of frequency is called pitch. The wavelength of sound is not directly sensed, but indirect evidence is found in the correlation of the size of musical instruments with their pitch. Small instruments, such as a piccolo, typically make high-pitch sounds, while large instruments, such as a tuba, typically make low-pitch sounds. High pitch means small wavelength, and the size of a musical instrument is directly related to the wavelengths of sound it produces. So a small instrument creates short-wavelength sounds. Similar arguments hold that a large instrument creates long-wavelength sounds.

The relationship of the speed of sound, its frequency, and wavelength is the same as for all waves: vw = fλ, where vw is the speed of sound, f is its frequency, and λ is its wavelength. The wavelength of a sound is the distance between adjacent identical parts of a wave—for example, between adjacent compressions as illustrated in Figure 2. The frequency is the same as that of the source and is the number of waves that pass a point per unit time.

5 0
3 years ago
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