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koban [17]
2 years ago
11

Jnhj hjibfnufnbfjbnkfv fj v

Computers and Technology
1 answer:
kirill [66]2 years ago
6 0

Answer: baller.

Explanation:

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Which of these has an onboard key generator and key storage facility, as well as accelerated symmetric and asymmetric encryption
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Hardware security module.

Explanation:

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It has an onboard cryptographic keyboard and one or more crypto processors, and can be used on computers and network servers to prevent logical or physical authentication access to unauthorized users. It supports symmetric and asymmetric cryptography.

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Difference between software developer and software engineer.
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Explanation:

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Scenario: 1. Victim opens the attacker's web site. 2. Attacker sets up a web site which contains interesting and attractive cont
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3 years ago
Write a program that teaches arithmetic to a young child. The program tests addition and subtraction. In level 1 it tests only a
Natasha2012 [34]

Answer:

import random

class Arithmetics(object):

   trial = 2

   score = 0

   is_end = "Y"

   

   def start(self):

       while self. is_end == "Y":

           self. level1()

           self. level2()

           self. level3()

           self. is_end = input("Do you want to play again? Y/N: "). upper()

       quit()

   def level1(self):

       print("--------------------Level 1--------------------\n\n Addition:")

       for _ in iter(list, 0):

           num1 = random.randint(1,5)

           num2 = random.randint(1,5)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level2(self):

       print("--------------------Level 2--------------------\n\n Addition again:")

       for _ in iter(list, 0):

           num1 = random. randint(1,9)

           num2 = random. randint(1,9)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level3(self):

           print("--------------------Level 3--------------------\n\n Subtraction:")

           for _ in iter(list, 0):

               denum = random. randint(6,9)

               num = random. randint(1,5)

               if self. score == 5:

                   self. init_()

                   self. end_game()

                   break

               print(f"{denum} - {num}")

               result = int(input("Your answer: "))

               if result == denum - num:

                   self. increase_score()

               elif self. trial == 0:

                   print("Sorry dear, you failed to pass the text.")

                   self. end_game()

               else:

                   self. trial_reduce()

   #classmethod

   def trial_reduce(cls):

       cls. trial -= 1

   #classmethod

   def increase_score(cls):

       cls. score += 1

   #classmethod

   def init_(cls):

       cls. trial = 2

       cls. score = 0

   def end_game(self):

       print("Congrats kiddo! You are a math wiz.")

game = Arithmetics()

game. start()

Explanation:

The python class defines the arithmetics class with three-level mathematics for children defined as methods for the class. There are three class methods namely; 'trial_reduce', 'increase_score', and 'init_' with each of them decreasing the trial attribute, increasing the score attribute by one, and initializing the class attributes to its initial state.

The 'end_game' prints a message at the end of the program. Each level is in a loop and counts five times if the answers are correct.

7 0
3 years ago
12. Write C statement(s) that accomplish the following. a. Declare int variables x and y. Initialize x to 25 and y to 18. b. Dec
saul85 [17]

Answer:

a.

int x = 25;

int y = 18;

b.

int temp = 10;

char ch ='a';

c.

x += 5;

d.

double payRate = 12.5;

e.

int tempNum = firstNum;

f.

int tempp = x;

x = y;

y = tempp;

g.

printf("Value of x = %f\n",x);

printf("Value of y = %f\n",y);

printf("Arithmetic = %f\n",(x + 12/y -18));

h.

char grade = 'A';

i.

int a,b,c,d;

a = 5; b = 2; c = 3; d = 6;

j.

int x = round(z);

Explanation:

The answers are straight forward.

However, I'll give a general hint in answering questions like this.

In C, variable declaration is done by:

data-type variable-name;

To declare and initialise the variable, you do;

data-type variable-name = value;

So, for questions that requires that we declare and initialise a variable, we make use of the above syntax..

Take (a) for instance:

int x = 25;

int y = 18;

Same syntax can be applied to (b), (d), (e), (h) & (I)

For question (c);

This can be done in two ways;

x = x + 5;

Or

x+=5;

Both will give the same result.

For question (f):

We start by initialise a temporary variable that stores x.

Then we store the value of x in y.

Then we store the content of the temporary variable to y.

This swaps the values of x and y

For question (g):

When printing a double variable in C, we make use of '\f' as a string format

For question (j):

The round function is used to round up a double variable to integer.

3 0
3 years ago
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