Answer:
Step-by-step explanation:
[0,7)
because the dot is colored in you need to have the bracket
Answer:

Step-by-step explanation:
To find the matrix A, took all the numeric coefficient of the variables, the first column is for x, the second column for y, the third column for z and the last column for w:
![A=\left[\begin{array}{cccc}1&1&2&2\\-7&-3&5&-8\\4&1&1&1\\3&7&-1&1\end{array}\right]](https://tex.z-dn.net/?f=A%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcccc%7D1%261%262%262%5C%5C-7%26-3%265%26-8%5C%5C4%261%261%261%5C%5C3%267%26-1%261%5Cend%7Barray%7D%5Cright%5D)
And the vector B is formed with the solution of each equation of the system:![b=\left[\begin{array}{c}3\\-3\\6\\1\end{array}\right]](https://tex.z-dn.net/?f=b%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D3%5C%5C-3%5C%5C6%5C%5C1%5Cend%7Barray%7D%5Cright%5D)
To apply the Cramer's rule, take the matrix A and replace the column assigned to the variable that you need to solve with the vector b, in this case, that would be the second column. This new matrix is going to be called
.
![A_{2}=\left[\begin{array}{cccc}1&3&2&2\\-7&-3&5&-8\\4&6&1&1\\3&1&-1&1\end{array}\right]](https://tex.z-dn.net/?f=A_%7B2%7D%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcccc%7D1%263%262%262%5C%5C-7%26-3%265%26-8%5C%5C4%266%261%261%5C%5C3%261%26-1%261%5Cend%7Barray%7D%5Cright%5D)
The value of y using Cramer's rule is:

Find the value of the determinant of each matrix, and divide:


Answer:
Z
Step-by-step explanation:
the answer is z! x should increase by 2 every time y increases by 1
About 3 gallons of blue paint will be needed because if you add 175+175 it equals 350 and then add another 175 it equals 525.
If you are looking for √16, you are looking for the square root of 16. The square root of a number is defined by what number multiplied by itself will get you.
x^2 (a number squared) = 16.
√16 = x.
Let's try from numbers 1-5 for a square.
1x1 = 1
2x2 = 4
3x3 = 9
4x4 = 16
√16 = 4.
I hope this helps!