4x - 2(0.5x-1) =14
4x - 1x +2 = 14
3x + 2 = 14
X= 4
Plug that into second equation to get y
You already have the equation given which is <span>y=0.5x+40. To graph, you just have to replace random values of x to determine the corresponding values of y. Plot these points and connect them. The graph is shown in the attached picture. As you can observe, the range starts from y=40. This is because the y-intercept is 40. So, you don't have to show the y-values below because it would just minimize your linear graph.</span>
Answer:
When X = 24
Step-by-step explanation:
Use derivative to locate the turning point.
48 - 2X = 0, => X = 24
Answer:
65 3 46
Step-by-step explanation: