Answer:
A mouse.
Explanation:
An input device can be defined as any device that is typically used for sending data to a computer system.
Generally, all of the output and input device of a computer are known as peripheral (external) devices and they provide data (informations) to the end users in various formats such as video, audio, texts, images etc.
Since input devices are peripheral (external) devices, they can be connected to the computer system wirelessly or through a wired-connection (cable).
Some examples of peripheral (external) devices are monitor, speakers, keyboard, printer, scanner, projector, mouse, etc.
A mouse is an input device that is designed and used to select specific menu options, drag and drop options and to draw something on screen.
You must stop at the intersection and proceed when you are aware that other turning or approaching vehicles,bicycles or pedestrians have stopped.
Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.
Answer:
Producers
Explanation:
Producers manufacture and provide goods and services to consumers.