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A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
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Answer:
Differences between Object Oriented Programming and Structured Programming
1. Structured programming focuses on process/logic then data while OOP(Object Oriented programming) focuses on data.
2.OOP supports Inheritance,Encapsulation,Abstraction,Polymorphism while structured programming does not supports these.
3.Structured programming follows top-down approach while OOP follows bottom-up approach.
4.OOP is more secured than structured programming because it supports Abstraction (data hiding).
Cache memory is a high-speed memory that stores the instructions and data that have been frequently accessed. It decreases the time it takes to decode the instructions stored in the instruction pipeline.
A. It decreases the time it takes to decode instructions stored in the instruction pipeline.
<u>Explanation:</u>
Whenever an instruction is invoked or some data is accessed, the CPU looks for it in the cache memory before accessing the main memory.
If the content is found in the cache memory, it accessed from there and then and hence the access time and decode time is reduced as there were no main memory lockups.