Answer:
32000 bits/seconds
Explanation:
Given that :
there are 16 signal combinations (states) = 2⁴
bits n = 4
and a baud rate (number of signals/second) = 8000/second
Therefore; the number of bits per seconds can be calculated as follows:
Number of bits per seconds = bits n × number of signal per seconds
Number of bits per seconds = 4 × 8000/second
Number of bits per seconds = 32000 bits/seconds
Answer:
true
Explanation:
Equipment that are "locked-out/tagged-out" <em>prevent the electrician from being electrocuted</em> or attaining a serious injury in relation to it. Locking out an equipment prevents it from releasing its energy because such energy can be <em>hazardous</em> to the electrician. There are instances when the equipment accidentally starts up, thus, it is essential that the equipment's source of energy is<em> isolated.</em>
Well, I do know that polarity affects the voltage.
Answer: both mm and inches on each dimension in a sketch (with the main dimension in one format and the other in brackets below it), in the way you can have dual dimensions shown when detailing an idw view.
personally think it would look a mess/cluttered with even more text all over the sketch environment, but everyone's differenent.
If it's any help - you know you can enter dimensions in either format? If you're working in mm you can still dimension a line and type "2in" and vice-versa. Probably know this already, but no harm saying it, just in case.
You can enter the units directly in or mm and Inventor will convert to current document settings (which you can change - maybe someone can come up with a simple toggle icon to toggle the document settings). Tools>Document Settings>Units
Unlike SolidWorks when you edit the dimension the original entry shows in the dialog box so it makes it easy to keep track of different units even if they aren't always displayed. (SWx does the conversion or equation and then that is what you get.)
I work quite a bit in inch and metric and combination (ex metric frame motor on inch machine) and it doesn't seem to be a real difficulty to me.