Answer:
hello the options to your question is incomplete below are the options
A.
Linear probing causes secondary collisions.
B. Higher space utilization tends to cause more collisions.
C. Chained entries will be ordered by key.
D. (a) and (b).
E. All of the above.
answer : (a) and (b) --- D
Explanation:
The true statements about collisions in hashing are ;Linear probing causes secondary collisions and Higher space utilization tends to cause more collisions.
collisions in hashing is when two data sets whom are distinctively different have the same hash value or checksum. the collision in hashing can be resolved by checking the hash table for an open slot to keep the data set that caused the collision.
A game console or gaming console
Answer:
Explanation:
Disposed of in a contained way/recycled.
Answer:
A
Explanation:
you got to listen if you want to be smart
Answer:
I. Algorithms can be written using pseudocode.
II. Algorithms can be visualized using flowcharts.
Explanation:
An algorithm can be defined as a standard formula or procedures which comprises of set of finite steps or instructions for solving a problem on a computer. The time complexity is a measure of the amount of time required by an algorithm to run till its completion of the task with respect to the length of the input.
The two statements which are true about algorithms are;
I. Algorithms can be written using pseudocode. A pseudocode refers to the description of the steps contained in an algorithm using a plain or natural language.
II. Algorithms can be visualized using flowcharts. A flowchart can be defined as a graphical representation of an algorithm for a process or workflow.
Basically, a flowchart make use of standard symbols such as arrows, rectangle, diamond and an oval to graphically represent the steps associated with a system, process or workflow sequentially i.e from the beginning (start) to the end (finish).