Answer: The number of players and spectators present, as well as the maximum number of players and spectators allowed.
Explanation: players
Answer:
Option B; 30 SECONDS OR LESS.
Explanation:
Short-term memory, also known as primary or active memory, is the information we are currently aware of or thinking about.
When short-term memories are not rehearsed or actively maintained, they last mere seconds.
Most of the information kept in short-term memory will be stored for less than 30 seconds (approximately 20 to 30 seconds), but it can be just seconds if rehearsal or active maintenance of the information is not done.
Therefore, Anita likely will be able to retain the information in short-term memory, without additional processing, for 30 SECONDS OR LESS.
Answer:
You can.
Explanation:
If you want you can, but usually as you cover topics you should list the definitions for each topic then instead of all at the beginning you do not want it to seem like it is a lot.
Answer:
"this" keyword representing the class object itself.
Explanation:
Object-oriented programming concept emphasizes on using blueprints representing the structure of a data collection type to continuously create an instance of that data structure. The instance of that object is called a class object. It is used in database management systems to populate the database.
Functions defined in the class objects are called methods and are used specifically by the class instance to modify the data content of the class object defined.
When a member of a class is referenced in the class, it can be accessed with the "this" keyword. At an instance of the class object, the variable holding the object should be called to get the class content because of the "this" keyword binding the instance of the object to the method.