Answer:
a. Overhead cost per blender = $28.27
Explanation:
Overhead rate = $149,315 / 3,945
Overhead rate = $37.85
Overhead cost per blender = (Blender Direct labor hours * Overhead rate) / Units of blunder Produced and sold
Overhead cost per blender = (1,195 * $37.85) / 1,600
Overhead cost per blender = $45,230.75 / 1,600
Overhead cost per blender = $28.27
Answer:
economies of scale.
Explanation:
Economies of scale -
It refers to the edge over the cost of the company , which is due to the very efficient production rate , is refer to as economies of scale .
Economies of scale can be both external and internal .
This process can be done by increasing the production of the goods and services , and thereby reducing the overall cost of the product , and more number of consumers will try to grab the product , and hence ,
The profit of the company will increasers .
Hence , from the given scenario of the question ,
The correct answer is economies of scale .
Answer: 60%
Explanation:
Find the ending work in process.
Materials are complete at inception so the Equivalent units of Materials represent the total units.
Ending WIP will therefore be:
= Materials EUP - Units started and completed
= 5,000 - 3,500
= 1,500 units
Stage of completion is based on Conversion.
Conversion EUP = Total started and completed + (x% * Closing WIP)
4,400 = 3,500 + (x% * 1,500)
4,400 = 3,500 + 15x
15x = 4,400 - 3,500
15x = 900
x = 900/15
x = 60%
<em>Conversion is 60% complete so this is the stage of completion. </em>
It is the last one, 7 days