[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
Replace /* Your solution goes here */ with:
cin>>matchValue;
numMatches = 0;
for (i = 0; i < userValues.size(); ++i) {
if(matchValue == userValues.at(i))
{
numMatches++;
}
}
Explanation:
This line gets input for matchValue
<em>cin>>matchValue;
</em>
This line initializes numMatches to 0
<em>numMatches = 0;
</em>
The following iteration checks for the number of matches (numMatches) of the matchValue
<em>for (i = 0; i < userValues.size(); ++i) {
</em>
<em>if(matchValue == userValues.at(i))
</em>
<em>{
</em>
<em> numMatches++;
</em>
<em>}
</em>
<em>}
</em>
<em>See Attachment for full source code</em>
D size
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Hope,this helped
That should be the replace function which performs word replacements in documents.