Answer:
scope
Explanation:
Destructor is a member function and it call automatically when the class object goes out of scope.
Out of scope means, the program exit, function end etc.
Destructor name must be same as class name and it has no return type.
syntax:
~class_name() { };
For example:
class xyz{
xyz(){
print(constructor);
}
~xyz(){
print(destructor);
}
}
int main(){
xyz num;
}//end program
when the object is create the constructor will called and when the program end destructor will call automatically.
1. Get the material that you need
2. Open the ice cream
3. Scoop out the ice cream using your materials
4. Put that scoop in a bowl
I think this process would be Decision-Making, because the scenario is that you have to decide on what topic you are going to pick, based on research and what you think would be the best resolution. I don't think that Conflict resolution would be correct because there is no conflict and neither Negotiation nor Verbal Communication have anything to do with this, so i believe it's safe to assume the correct answer would be Decision Making.
Answer:
item = "quesadilla"
meat = "steak"
queso = False
guacamole = False
double_meat = False
base_price = 4.5
if item == "quesadilla":
base_price = 4.0
elif item == "burrito":
base_price = 5.0
if meat == "steak" or meat == "pork":
base_price += 0.50
if meat == "steak" and double_meat:
base_price += 1.50
elif meat == "pork" and double_meat:
base_price += 1.50
elif double_meat:
base_price += 1.0
if guacamole:
base_price += 1.0
if queso and item != "nachos":
base_price += 1.0
print(base_price)
Explanation:
- Use a conditional statement to check if meat is steak or pork then add 0.50 to base_price
.
- Check if the meat is steak or pork, then double_meat adds 1.50 or 1.0 otherwise
.
-
Check if meat is steak and its double_meat
, then add 1.50 and if its for guacamole, then add 1.00 to base_price
. If queso is there and item is not nachos, add 1.00 to base_price
.
- Finally when item is nachos, no need to add any money to base_price
.