Answer:
x = 29:73;
x_even = x(2:2:end);
Explanation:
In order to create a vector in Matlab you can use colon notation:
x = j:k
where <em>j</em> is 29 and <em>k</em> is 73 in your case:
x = 29:73
Then you can extract the even numbers by extracting the numbers with even index (2,4,6,etc.) of your vector:
x_even = x(2:2:end);
In the line of code above, we define <em>x_even</em> as all the elements of x with even index from index 2 till the end index of your vector, and an increment of 2 in the index: 2,4,6,etc.
If you want the odd numbers, just use the odd indices of your vector:
x_odd = x(1:2:end);
where <em>x_odd</em> contains all the elements of <em>x</em> with odd index from index 1 till the end index, and an increment of 2: 1,3,5,etc.
Answer:
here ya go
Explanation:
I would suggest either having a default difficult being easy, and if people want to be challenged they can increase it, or try to balance how much of the game requires strong twitch skills.
The kernel has access to all data and hardware.
Answer:
The correct answer is d. Algorithms may be inefficient when used by a human brain.
Explanation:
This is a situation typical of algorithms, since in order for them to work perfectly, the participation of people who carry out the necessary tests is required for the new creation to be useful in a specific field. Algorithms are logical operations determined according to a pattern, but the functioning of the human brain is in many cases different from a simple algorithm, since it associates situations and, depending on their complexity, also solves them.
D is the answer to the question