PLEASE HELP WILL GIVE BRAINLIST!!!!! Q: When designing a video game, it is important to make sure that the game offers a balance
of risk and reward to keep your players challenged but not frustrate them so much that they do not want to continue playing. How would you assess and test your game before completing it to ensure that you had the right balance of risk/reward? Is there any way to know that you have achieved that balance for every player?
I would test it before completing it and to ensure that I got the right type of balance and risk/reward, I would try it out myself and ask a few friends/family to test it with me.
id k about the second question, but I just kinda need the pts
Postmodernism questions many of the traditional values that we hold in the modern world, so it makes sense for postmodernism to question the gender roles which are traditional in our society.