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Nat2105 [25]
3 years ago
14

Write an inheritance hierarchy for classes Quadrilateral, Trapezoid, Parallelogram, Rectangle and Square. Use Quadrilateral as t

he superclass of the hierarchy. Create and use a Point class to represent the points in each shape. Make the hierarchy as deep (i.e., as many levels) as possible. Specify the instance variables and methods for each class. The private instance variables of Quadrilateral should be the x-y coordinate pairs for the four endpoints of the Quadrilateral. Write a program that instantiates objects of your classes and outputs each object‟s area (except Quadrilateral​
Computers and Technology
1 answer:
Ymorist [56]3 years ago
7 0

Answer:

CODE:

public class QuadrilateralTest {

public static void main(String[] args) {

// NOTE: All coordinates are assumed to form the proper shapes

// A quadrilateral is a four-sided polygon

Quadrilateral quadrilateral =

new Quadrilateral(1.1, 1.2, 6.6, 2.8, 6.2, 9.9, 2.2, 7.4);

// A parallelogram is a quadrilateral with opposite sides parallel

Parallelogram parallelogram =

new Parallelogram(5.0, 5.0, 11.0, 5.0, 12.0, 20.0, 6.0, 20.0);

// A rectangle is an equiangular parallelogram

Rectangle rectangle =

new Rectangle(17.0, 14.0, 30.0, 14.0, 30.0, 28.0, 17.0, 28.0);

// A square is an equiangular and equilateral parallelogram

Square square =

new Square(4.0, 0.0, 8.0, 0.0, 8.0, 4.0, 4.0, 4.0);

System.out.printf(

"%s %s %s %s\n", quadrilateral, parallelogram,

rectangle, square);

}

}

RESULT:

Coordinates of Quadrilateral are:

2 (1.1, 1.2), (6.6, 2.8), (6.2, 9.9), (2.2, 7.4)

3  

4 Coordinates of Parallelogram are:

5 (5.0, 5.0), (11.0, 5.0), (12.0, 20.0), (6.0, 20.0)

6 Width is: 6.0

7 Height is: 15.0

8 Area is: 90.0

9  

10 Coordinates of Rectangle are:

11 (17.0, 14.0), (30.0, 14.0), (30.0, 28.0), (17.0, 28.0)

12 Width is: 13.0

13 Height is: 14.0

14 Area is: 182.0

15  

16 Coordinates of Square are:

17 (4.0, 0.0), (8.0, 0.0), (8.0, 4.0), (4.0, 4.0)

18 Side is: 4.0

19 Area is: 16.0

Explanation:

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The running time of Algorithm A is (1/4) n2+ 1300, and the running time of another Algorithm B for solving the same problem is 1
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Answer:

Answer is explained below

Explanation:

The running time is measured in terms of complexity classes generally expressed in an upper bound notation called the big-Oh ( "O" ) notation. We need to find the upper bound to the running time of both the algorithms and then we may compare the worst case complexities, it is also important to note that the complexity analysis holds true (and valid) for large input sizes, so, for inputs with smaller sizes, an algorithm with higher complexity class may outperform the one with lower complexity class i.e, efficiency of an algorithm may vary in cases where input sizes are smaller & more efficient algorithm might be outperformed by the lesser efficient algorithms in those cases.

That's the reason why we consider inputs of larger sizes when comparing the complexity classes of the respective algorithms under consideration.

Now coming to our question for algorithm A, we have,

let F(n) = 1/4x² + 1300

So, we can tell the upper bound to the function O(F(x)) = g(x) = x2

Also for algorithm B, we have,

let F(x) = 112x - 8

So, we can tell the upper bound to the function O(F(x)) = g(x) = x

Clearly, algorithmic complexity of algorithm A > algorithmic complexity of algorithm B

Hence we can say that for sufficiently large inputs , algorithm B will be a better choice.

Now to find the exact location of the graph in which algorithmic complexity for algorithm B becomes lesser than

algorithm A.

We need to find the intersection point of the given two equations by solving them:

We have the 2 equations as follows:

y = F(x) = 1/4x² + 1300 __(1)

y = F(X) = 112x - 8 __(2)

Let's put the value of from (2) in (1)

=> 112x - 8 = 1/4x² + 1300

=> 112x - 0.25x² = 1308

=> 0.25x² - 112x + 1308 = 0

Solving, we have

=> x = (112 ± 106) / 0.5

=> x = 436, 12

We can obtain the value for y by putting x in any of the equation:

At x=12 , y= 1336

At x = 436 , y = 48824

So we have two intersections at point (12,1336) & (436, 48824)

So before first intersection, the

Function F(x) = 112x - 8 takes lower value before x=12

& F(x) = 1/4x² + 1300 takes lower value between (12, 436)

& F(x) = 112x - 8 again takes lower value after (436,∞)

Hence,

We should choose Algorithm B for input sizes lesser than 12

& Algorithm A for input sizes between (12,436)

& Algorithm B for input sizes greater than (436,∞)

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3 years ago
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