Answer: The limited set of the story may be viewed in relation to the trials and tribulations that Mrs. Mallard possibly endured throughout her marriage to Brently Mallard. The staircase may signify the “ups and downs” encountered by Mrs. Mallard; it could also represent her path to freedom as she walks toward them to descend to victory. The room could represent the “box” encapsulating a person that suffers from depression or anxiety, with the window located inside the room representing the happiness that seems unattainable even though it is visible. I could equate the door to a possible exit from the situation or an object, whether physical or mental, that kept Mrs. Mallard “locked in” and unable to reach the happiness that waited outside. I was able to associate the set to the apparent despair, excitement and eventual heart-break that was experienced by Mrs. Mallard as she learned of her husband’s death, into the jubilation of being “free” and finally to her demise as she watched her husband walk through the door
The answer is lack of religion and turmoil
it is offensive becouse it is a type of culture
Answer:
They imply Vivien's confident assertiveness.
Explanation:
Good luck!
Answer:
C. Before he knew it, Conner was demonstrating how to bend the ball into the goal to score an unexpected point and win the game in the final quarter.
Explanation:
The resolution of a text refers to how the text is finalized and completed. In the text presented in the question above, we can see that Conner is thoughtful about how his childhood is ending. This can be seen in the way he looks at his younger brother playing and is envious that he can no longer engage in games so intensely. However, after a while, he realizes that involvement in games is not related to childhood, but rather to his willingness to participate in these games. This is the resolution of the text and can be described by the sentence that shows that while playing football with his brother, Conner manages to get involved and see himself scoring an unexpected point at the end of a fictional game.