Variables can be useful because they hold a certain number/data value that can easily be accessed and changed. For example, in a game, a players score is a variable that changes as the player gets more points; ie coins, items, etc.
Answer:
D. method, class, generalization/specialization
Explanation:
The Cohesion is said to be the level to what an element of a module is related to others. Generally, the cohesion can be understood as an internal adhesive that holds together the modules. If the software is good then it is going to have high cohesion. Method and class are type of cohesion, as they hold the modules together. And generalization/specialization also is a general type of cohesion as generalization tracks the common features among the class, and binds them into one superclass. However, the specialization means creating subclasses out of the classes, and which is the meaning of the specialization. In an ideal situation, there should be high cohesion or single responsibility. However, in the case of inheritance, there can be multiple responsibilities. And hence composition like a generalization, specialization, association, aggregation are used to make use of the composition for reuse rather than inheritance. Have you seen language supporting multiple inheritances. You will never see it though there is some way. And its never allowed to ensure high cohesion. And hence three general types of cohesion are method, class and generalization/specialization. And this is option D.
Answer:
False
Explanation:
An abstract class is a class declared abstract — it may or may not include abstract techniques. It is not possible to instantiate abstract classes, but they can be sub-classed.
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<u>Abstract method declaration</u>
abstract void moveTo(double X, double Y);
Usually the subclass offers solutions for all of the abstract techniques in its parent class when an abstract class is sub-classed. If not, however, the subclass must be declared abstract as well.
<u>Example</u>
public abstract class GraphicObject {
// declaring fields
// declaring non-abstract methods
abstract void draw();
}
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