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Eva8 [605]
3 years ago
15

When there are items that are out of the control of the programmer that may support or oppose the program goals, this is termed

A. Program deterrents B. External motivators C. Environmental influences D. External influences
Computers and Technology
1 answer:
netineya [11]3 years ago
3 0

Answer:

Option D (External influences) is the correct choice.

Explanation:

  • External factors including certain regulatory changes, the economy, globalization as well as new technologies may determine the effectiveness of such smaller businesses.
  • They are the be the variables that may be out of a corporation's influence. While a company has no power regarding external factors, these factors may have a direct effect on the company.

Other given choices are not related to the given circumstances. So that option D would be the right one.

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What is the term used to describe the basic unit of data passed from one computer to another
irinina [24]

Answer:

The term used to passed one computer to another is called a packet

8 0
3 years ago
What block(s) would most effectively keep a sprite from moving off the screen?
Sonja [21]

The block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.

<h3>What is screen?</h3>

Screen is defined as a portable or stationary object that offers shelter, acts as a partition, etc., and often consists of a covered frame. Screening is defined as the procedure of locating or choosing individuals from a community according to one or more selection criteria.

The block will kept more perfectly if one of the edge there is bounce so that the box will not fall from the sprite.

Thus, the block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.

To learn more about screen, refer to the link below:

brainly.com/question/23902291

#SPJ1

8 0
11 months ago
Coupon collector is a classic statistic problem with many practical applications. The problem is to pick objects from a set of o
ahrayia [7]

Answer:

Here is the JAVA program:

public class Main {  //class name

public static void main(String[] args) {   //start of main method

//sets all boolean type variables spades, hearts diamonds and clubs to false initially

   boolean spades = false;  

   boolean hearts = false;

   boolean diamonds = false;

   boolean clubs = false;  

   String[] deck = new String[4];  //to store card sequence

   int index = 0;  //to store index position

   int NoOfPicks = 0;  //to store number of picks (picks count)

   while (!spades || !hearts || !diamonds || !clubs) {   //loop starts

       String card = printCard(getRandomCard());  //calls printCard method by passing getRandomCard method as argument to it to get the card

       NoOfPicks++;   //adds 1 to pick count

       if (card.contains("Spades") && !spades) {  //if that random card is a card of Spades and spades is not false

           deck[index++] = card;  //add that card to the index position of deck

           spades = true;  //sets spades to true

       } else if (card.contains("Hearts") && !hearts) {  //if that random card is a card of Hearts and hearts is not false

           deck[index++] = card;  

           hearts = true;   //sets hearts to true

       } else if (card.contains("Diamond") && !diamonds) {  //if that random card is a card of Diamond and diamonds is not false

           deck[index++] = card;

           diamonds = true;  //sets diamonds to true

       } else if (card.contains("Clubs") && !clubs) {  if that random card is a card of Clubs and clubs is not false

           deck[index++] = card;

           clubs = true;         }     }   //sets clubs to true

   for (int i = 0; i < deck.length; i++) {  //iterates through the deck i.e. card sequence array

       System.out.println(deck[i]);     }  //prints the card number in deck

   System.out.println("Number of picks: " + NoOfPicks);  }   //prints number of picks

public static int getRandomCard() {  //gets random card

   return (int) (Math.random() * 52); }   //generates random numbers of 52 range

public static String printCard(int cardNo) {   //displays rank number and suit

   String[] suits = { "Spades", "Hearts", "Diamonds", "Clubs", };  //array of suits

   String[] rankCards = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10",

           "Jack", "Queen", "King" };   //array of rank

  int suitNo = cardNo / 13;  //divides card number by 13 and stores to suitNo

 int rankNo = cardNo % 13;   //takes modulo of card number and 13 and store it to rankNo

   return rankCards[rankNo] + " of " + suits[suitNo];  }}  //returns rankCard at rankNo index and suits at suitNo index

Explanation:

The program is explained in the comments attached with each line of code. The screenshot of the program along with its output is attached.

8 0
3 years ago
Write a program that prints the Grade based on the given data. 95-100: A+ 90-94: A 80-89: B+ 70-79: B 60-69: C+ 50-59: C &lt;49
mr Goodwill [35]

Answer:

The program to this question as follows:

Program:

score=int(input("Enter your percentage: ")) #input grade by user

#using conditional statement for match condition  

if 95<=score <= 100: #if value in between 95 to 100

   grade = 'A+' #assign grade

elif 90 <=score <= 94: #elif value in between 90 to 94

   grade = 'A' #assign grade

elif 80 <=score <= 89:  #elif value in between 80 to 89

   grade = 'B+' #assign grade

elif 70 <=score <= 79:  #elif value in between 70 to 79

   grade = 'B' #assign grade

elif 60 <=score <= 69:  #elif value in between 60 to 69

   grade = 'C+' #assign grade

elif 50 <=score <= 59:  #elif value in between 50 to 59

   grade = 'C' #assign grade

elif score<49 :  #elif value is less then 49

   grade = 'F' #assign grade

print (grade) #print grade

Output:

Enter your percentage: 50

C

 Explanation:

In the above python code, a variable "score" is defined, this variable is used for taking value from the user end. In the next step if-elif-else conditional statement is used, this statement is used when a group of statements is given in which one is true. The if block check score value is between 95-100 if this is true it will print A+.

In elif block if the above condition is not true, then this condition will execute, in this block, there are multiple elif block is used that can be described as follows:

  • In the first block, if the value in between 90-94. It will print A.
  • In the second block, if the value in between 80-89. It will print B+.
  • In the third block, if value in between 70-79. It will print B.
  • In the fourth block, if value in between 60-69. It will print C+.
  • In the fifth block, if value in between 50-59. It will print C.
  • In the last, if the value of the score is less then 49. It will print F.
8 0
2 years ago
Write the contributions of dr herman hollerith​
Ad libitum [116K]

He invented the tabulating machine. In 1890 U.S

5 0
3 years ago
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