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blondinia [14]
2 years ago
6

When using MakeCode Arcade, what is the easiest way to make modules?

Computers and Technology
1 answer:
IrinaK [193]2 years ago
5 0

When using MakeCode Arcade, the easiest way to make modules is: B. By creating functions.

<h3>What is a MakeCode Arcade?</h3>

A MakeCode Arcade can be defined as a web-based code editor that is designed and developed by Microsoft Inc., in order to avail its end users an ability to create retro-arcade games for dedicated computer hardware and the web.

Generally, software developers that code on MakeCode Arcade can either use JavaScript or modules (blocks) to build their software program (game)  in a web browser while using a grand total of eight (8) buttons such as:

  • Four (4) direction buttons.
  • A button
  • B button
  • Menu button
  • Reset button

<h3>What are modules?</h3>

Modules are also referred to as blocks and they can be defined as buttons, sprite or shakes that snap into each other to define the set of executable codes (program) that an Arcade will run.

In MakeCode Arcade, the easiest way to make modules is by creating functions because they reduce redundancy within the games.

Read more on functions here: brainly.com/question/15352352

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There Are Two Programs in this Question who will attempt first i will give brainliest ans reward and big points:-
Korolek [52]

Answer:

here you go ,could only do Question 2.try posting question 1 seperately maybe someone else can also try to help

Explanation:

Question 2.

#include <iostream>

using namespace std;

// class BankAccount

class BankAccount{

  

    // instance variables

    private:

        int accountID;

        int balance;

  

    public:

      

        // constructor

        BankAccount(int accountID, int balance){

            this->accountID = accountID;

            this->balance = balance;

        }

      

        // getters and setters

        void setAccoutnId(int accountID){

            this->accountID = accountID;

        }

      

        int getAccountId(){

            return accountID;

        }

      

        void setBalance(int balance){

            this->balance = balance;

        }

      

        int balanceInquiry(){

            return balance;

        }

};

class CurrentAccount : public BankAccount{

  

    public:

  

        // constructor

        CurrentAccount(int accountID, int balance):BankAccount(accountID,balance){

          

        }

      

        // function amount to withdraw

        void amountWithdrawn(int amount){

            setBalance(balanceInquiry()-amount);

        }

      

        // function to deposit amount

        void amountDeposit(int amount){

            setBalance(balanceInquiry()+amount);

        }

};

class SavingsAccount : public BankAccount{

  

    public:

      

        // constructor

        SavingsAccount(int accountID, int balance):BankAccount(accountID,balance){

          

        }

  

        // function amount to withdraw

        void amountWithdrawn(int amount){

            setBalance(balanceInquiry()-amount);

        }

      

         // function to deposit amount

        void amountDeposit(int amount){

            setBalance(balanceInquiry()+amount);

        }

      

      

};

int main()

{

    // calling function of Current Account

    cout<<"Current Account : "<<endl;

    CurrentAccount current(122,100000);

    current.amountWithdrawn(10000);

    cout<<"Your balance after withdraw : ";

    cout<<current.balanceInquiry()<<endl;

    current.amountDeposit(30000);

    cout<<"Your balance after deposit : ";

    cout<<current.balanceInquiry()<<endl;

    cout<<endl<<endl;

  

    // calling function of Savings Account

    cout<<"Savings Account : "<<endl;

    SavingsAccount saving(125,80000);

    saving.amountWithdrawn(5000);

    cout<<"Your balance after withdraw : ";

    cout<<saving.balanceInquiry()<<endl;

    saving.amountDeposit(20000);

    cout<<"Your balance after deposit : ";

    cout<<saving.balanceInquiry();

    return 0;

}

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Java makes concurrency to be available to software developers through the application programming interface (API) and the language. Also, it supports multiple threads of execution, by making each thread have its respective program counter and method-call stack, which then allow concurrent executions with other threads.

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