I think "Christian religion" is far more in USA
Answer:
By their actions. We have to see what a persons working with in their mind. You can't go around just picking somebody to be your leader because you like them. You have to judge by actions because some people talk a good game but really can't do what they say. You got to choose somebody that is VERY EXPERIENCED with working with people!! Never judge a book by its cover....
Explanation:
All my words XD
Sutton-Smith, in his model, The ambiguity of play to understanding video games, sees games as finite, fixed, and goal-oriented.
<h3>The Ambiguity of Play</h3>
- Sutton-Smith describes seven "rhetorics" of play—ideologies that have been applied to explain, support, and prioritize particular forms of play—in The Ambiguity of Play.
- Progress, fate, power, (community) identification, imagination, ego, and frivolity are the seven rhetorics.
- Sutton-Smith attributes three of these—fate, power, and identity in video games as ancient but still relevant and correlates them with a more group-centered orientation.
- Progress, imaginary, and self are three other terms that are more recent and are linked to a contemporary emphasis on the person.
- According to Sutton-Smith, frivolity, the seventh rhetoric, operates as responding rhetoric since nonhegemonic forms of play are frequently viewed as frivolous.
- Sutton-Smith states in the conclusion that variation is one of the play's fundamental characteristics and bears significant similarities to biological variation.
To learn more about video games refer to:
brainly.com/question/11882135
#SPJ4
Are there perhaps options?