Answer: Data hazards are the factor behind the damage/problem created in the data of the CPU . There are three types of data hazards which are as follows:-
By considering two element "A" and "B"
- RAW(Read after write)- If the element A tries to read the value before the element B has written it then element A will receive the previous value which is accordingly incorrect .
- WAR(Write after read)-Element B write a value for element A which not read by it.So, it incorrectly gets a new destination assigned.
- WAW(Write after write)-Element B tries to write the value for the element A before element A writes it, thus creating a hazard.
its just one word pseudorandom not a space in the middle
Idk what programming language you use so
private int quarter_num(int num) {
return num / 4;
}
Answer:
It is all true.
Explanation:
All the statements of the paragraph are true.
Answer:
canvas
Explanation:
The answer to this question is that A UI text element must be added to a canvas. The canvas is that area that all the unity items (UI) have to be inside.
We insert the Text UI element when we move to the hierarchy of the scene from create we move to UI and then to text.
After all these have been done, we will get a text element which have been added in the Canvas region.