the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.
The syntax of the C programming language, the rules governing writing of software in the language, is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development.
Answer:
The various game types can be like board, video and card games. As far as educational video games are concerned they are made to explain to us some of the subjects which can be specific, as well as to teach a certain set of skills like role-playing. They are the interactive play that can help us learn the rules, goals, techniques to solve the problems. adaptation quality, as well as interactions, and all of these are being narrated in the form of a story. You should know that each game is a story in reality, and always. One can think of many such games, and like action games based on the military helps us learn how to fight a war.
Explanation:
Please check the answer.
To use another person's work without crediting the source.
Answer:
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MOHR-COULOMB FAILURE CRITERIA:
In 1900, MOHR-COULOMB states Theory of Rupture in Materials which defines as “A material fails due to because of a critical combination of normal and shear stress, not from maximum normal or shear stress”. Failure Envelope is approached by a linear relationship.
If you can not understand the below symbols see the attachment below
f f ()
Where: f = Shear Stress on Failure Plane
´= Normal Stress on Failure Plane
See the graph in the attachment
For calculating the shear stress, when Normal stress, cohesion and angle of internal friction are given. Use this formula: shear stress = f c tan
Where,
• f is Shear Stress on Failure Plane
• c is Cohesion
• is Normal Total Stress on Failure Plane
• is Friction Angle