Answer:
The answer for B is 10% and for C is 40%.
Explanation:
To get the percentage for B you take the the frequecy of students taking 2 courses (5) and multiply it by 100 then you divide it by whole number of students.
For C you do the after adding the number of students taking 1 or 2 courses (20).
the answer is style, because it is a game developemnt. you need style
Answer:
A basic guideline plan to help me track my behavior consist of the following:
How much time do I use each element?
Have I experienced anxiety after using them?
Have I experienced anxiety while using them?
Have I changed my day to day routine by using them?
Explanation:
The reasons to back my answer are the following. First of all, dependency can be measured in time spent and anxiety developed after the use of the element. Thus, we need to explore if the source of media has originated anxiety while using it or after using t to spot if we are suffering an addictive pattern. Also, generally addictive elements create anxiety while using it and it increases after stop using them. Therefore, if we find that we have experienced both types of anxiety we are in an addictive cycle.