Answer:
6x²y²
Step-by-step explanation:
6: 1 2 3 6
18: 1 2 3 6 9 18
36: 1 2 3 4 6 9 12 18 36
the common factor for 6 18 and 36 are
1 2 3 6
x² = x × x
y³ = y × y × y
x³ = x × x × x
y³ = y × y × y
x³ = x × x × x
y² = y × y
the common factor are for x and y are
x² y²
Multiply the GCF of the numerical part 6 and the GCF of the variable part x² y² to get 6x² y²
Answer:
√841
Step-by-step explanation:
You would use pythagorean theorem to solve this problem:
a² + b² = c²
a = 20 b = 21
20² + 21² = 400 + 441 = 841
√841
Answer:
5
Step-by-step explanation:
Answer:
(x, y) ⇒ (-x, y)
Step-by-step explanation:
When you're looking for a rule that transforms one figure to the other, the first step is to look at the figures. You want to identify their orientation (order of vertices) and the relative locations of corresponding vertices.
Here, vertices VWX are in <em>clockwise</em> order. The corresponding vertices V'W'X' are in <em>counterclockwise</em> order. For that to happen, there must be a reflection involved.
The y-axis goes through the midpoints of VV', WW' and XX'. This means the y-axis is the line of reflection. The coordinates of V'W'X' have the same y-values as their originals, but their x-values have changed sign.
The algebraic rule for these two figures is ...
(x, y) ⇒ (-x, y) . . . . . . reflection over y-axis; sign of x changes
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<em>Additional comment</em>
No rotation is involved here.
The rule (x, y) ⇒ (x, y+10) means the y-coordinate has had 10 added to it. That causes a translation upward by 10 units. This <em>is</em> the algebraic rule.