The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
The faster it reaches the bloodstream
Answer:
#include <stdio.h>
typedef struct TimeHrMin_struct //struct
{
int hours;
int minutes;
} TimeHrMin;
struct TimeHrMin_struct SetTime(int hoursVal,int minutesVal) //SetTime function
{
struct TimeHrMin_struct str;
str.hours=hoursVal; //assigning the values
str.minutes=minutesVal;
return str; //returning the struct
}
int main(void)
{
TimeHrMin studentLateness;
int hours;
int minutes;
scanf("%d %d", &hours, &minutes);
studentLateness = SetTime(hours, minutes); //calling the function
printf("The student is %d hours and %d minutes late.\n", studentLateness.hours, studentLateness.minutes);
return 0;
}
Explanation:
Answer:
Cell wall more selectively controls what goes in and out of the cell, it gives a plant cell its shape, is rigid.