Y-intercept, it can be described as y-intercept form, or another way of writing it in mathematical form is y=mx+b, this can be used to draw polygons, find ortho-centers (very difficult), etc. m is the rise/run, rise over run, or 1/2. The rise and the run is the rate of change. b is the starting point or slope where it starts at, that is most of it!
One of the most fundamental truths of (Euclidean) geometry is that the ratio of the circumference to the diameter of any circle is a constant, and that constant is called pi (denoted by π π). Let C be the (length of the) circumference of a circle, and let d be its diameter. Then, we must have: C d = π C d = π
Step-by-step explanation:
