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RideAnS [48]
2 years ago
11

The quickest way to change a word is to double

Computers and Technology
1 answer:
sergejj [24]2 years ago
7 0

Answer:

I don't think that the fastest way to change a word is to double click it. Even though it highlights it super fast, then you just press backspace once, it doesn't compare to the one where you press the "ctrl" and "backspace" key at the same time, and it makes the whole entire word disappear in the blink of an eye. But, I am not sure if anybody really knows about this trick. So, it is 50/50.

Explanation:

:)

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Do you agree that Facebook is the best social media platform to use for interpersonal communication? Why or why not?
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I think it is but it isn't as well, it could bring friends together but it could also split friendships.
4 0
3 years ago
Read 2 more answers
Which of the following describes an iteration in a computer program?
MakcuM [25]

Answer:

a set of instructions that can be run multiple times throughout a program

Explanation:

7 0
3 years ago
In step 4 of the CSMA/CA protocol, a station that successfully transmits a frame begins the CSMA/CA protocol for a second frame
DerKrebs [107]

Answer:

There could be a collision if a hidden node problem occurs.

Explanation:

CSMA/CA(carrier sense multiple access/ collision avoidance) is a multiple access method in wireless networking, that allows multiple node to transmit. Collision avoidance of this method is based on preventing signal loss or downtime as a result of collision of transmitting multi signals.

If a node at step 4(transmit frame) sends the first frame, the node still needs to send a RTS(request to send) and to receive a Clear to send (CTS) from the WAP, the is to mitigate the issue of hidden node problem as all frame are treated as unit, so other listening nodes, not detected would seek to connect and transmit as well.

5 0
2 years ago
Specific Instructions
Goryan [66]

In the most common use of the term, a class can be seen as a blueprint used to create objects. In other words, object(s) are created from a class in Java.

<h3>Creating a Class</h3><h3>Code:</h3>

import java.util.*;

class Card{

 private String suit;

 private int value;

 public Card(String s,int v){

   suit = s;

   value = v;

 }

 public String getSuit(){

   return suit;

 }

 public int getValue(){

   return value;

 }

 public void display(){

   System.out.println(value+"("+suit+")");

 }

}

class Deck{

 private ArrayList<Card> deck;

 private ArrayList<Card> drawn;

 public Deck(){

   deck = new ArrayList<Card>();

   drawn = new ArrayList<Card>();

   String[] arr = {"Club","Spade","Heart","Diamond"};

   for(String s : arr){

     for(int i=1;i<=13;i++){

       deck.add(new Card(s,i));

     }

   }

 }

 public void draw(){

   drawn.add(deck.get(0));

   deck.remove(0);

 }

 public void draw(int N){

   if(N > deck.size()){

     N = deck.size();

   }

   for(int i=0;i<N;i++){

     draw();

   }

 }

 public void showDrawn(){

   for(Card c : drawn){

     c.display();

   }

 }

 public void shuffle(){

   Collections.shuffle(deck);

 }

 public void restore(){

   restore(drawn.size());

 }

 public void restore(int N){

   if(N > drawn.size()){

     N = drawn.size();

   }

   for(int i=0;i<N;i++){

     deck.add(drawn.get(0));

     drawn.remove(0);

   }

 }

 public void showDeck(){

   for(Card c : deck){

     c.display();

   }

 }

}

class Test{

 public static void main(String[] args){

   Deck d = new Deck();

   System.out.println("Original deck\n");

   d.showDeck();

   d.draw(8);

   System.out.println("\nDeck after drawing 8 cards\n");

   d.showDeck();

   d.shuffle();

   System.out.println("\nDeck after shuffling\n");

   d.showDeck();

   d.restore();

   System.out.println("\nDeck after restoring cards\n");

   d.showDeck();

 }

}

<h3>Test Output:</h3>

C:\Users\hp\Desktop>java Test

Original deck

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3>Draw action:</h3>

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3 /><h3>Shuffling action:</h3>

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

  • Restore action

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

You can learn more about creating a class here brainly.com/question/10410845

6 0
2 years ago
What is the first phase of game development?
Oksi-84 [34.3K]

Hello there! The answer is:

B. The Pre-Production Phase

When someone or a group of people are designing an app or game, they generally follow the rule of phases. Basically, if you don't know what this process is, sound effects, character designs, icons and the concept are discussed. This is the first phase of game development.

I hope I helped you!

4 0
2 years ago
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