Answer:
The need to supply combat hardware to the Allies changed the United States into a noteworthy military power.
Explanation:
The U.S. military today are described in expansive measure by their extraordinary capacity to assault contradicting military powers with enough accuracy and speed to win against substantial chances. This capacity is, as much as any of the military's different highlights, demonstrative of their change over the previous decade and a half from powers custom fitted for real land war in Western Europe to those obviously better suited for the new sorts of fighting that have come to confront the country since the Berlin Wall descended in 1989.
Answer:The Nile helped develop a well-governed civilization by giving the Egyptians a trade route, and having annual that the people took advantage of which helped reduce the destruction of houses.
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Answer:
These factores are: set point, life circumstances and intentional activity.
Which account for 50%, 10% and 40%, respectively, of the variability of happiness.
Explanation:
In the article called "Pursuing happiness: The architecture of sustainable change", Lyubomirsky et. al. (2005), propose a model for what they call chronic happiness. In this model they operationalize the concept of happiness in three measurable variables: set point, which are the genetic factors that influence a person's happiness, such as afective and personality traits. The authors found that this variable accounts for up to 50% of the entire construct.
The second variable is called life circumstances. These are the circumstantial factors that are relevant for a person's level of happines, they include demographic factors such as age, gender and ethnicity; and also life status, such as income and occupational status. The authors found that this variable accounts for only 10% of the construct.
The last variable is called intentional activity. It includes activities in which humans choose to engage in, in their everyday lives. For example, exercising, devoting time to helping others, etc. This variable accounts for 40% of the hapiness construct.