Answer:
To save the course object instances in an array, use;
Course[] courses = new Course[7];
courses[0] = new Course("IT 145");
courses[1] = new Course("IT 200");
courses[2] = new Course("IT 201");
courses[3] = new Course("IT 270");
courses[4] = new Course("IT 315");
courses[5] = new Course("IT 328");
courses[6] = new Course("IT 330");
Explanation:
The java statement above assigns an array of size 7 with the course class constructor, then order courses are assigned to the respective indexes of the new array.
Step 2: Multiply total number of pixels by the bit depth of the detector (16 bit, 14 bit etc.) to get the total number of bits of data. Step 3: Dividing the total number of bits by 8 equals the file size in bytes. Step 4: Divide the number of bytes by 1024 to get the file size in kilobytes.
Answer:
The method definition to this question can be given as:
Method definition:
double max(double x, double y) //define method with double parameter
{
if (x>=y) //check condition.
return x; //return value
else
return y; //return value
}
double max(int x, int y) //define method with integer parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
double max(char x, char y) //define method with char parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
Explanation:
The above method definition can be described as below:
- In the first method definition first, we define a method that is "max()". In this method we pass two variables as a parameter that is "x and y" and the datatype of this is double. Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the second method definition, we define a method that is same as the first method name but in this method, we pass two integer variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the third method definition, we define a method that is same as the first and second method name but in this method, we pass two char variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.