Answer:
1. x= 15
2. b= 29
3. r= 16
4. b= 7
5. t= 26
6. m= 19
7. y= 16
8. h= 50
9. s= 10
10. x= 10
Step-by-step explanation:
plug the number given into the equation then solve for the variable
Answer:
<em>$37.80</em>
Step-by-step explanation:
Add the cost of the 2 video games together to get 77.85
Subtract 77.85 from the total, $115.65
$37.80
<u>Hope this helps :-)</u>
Answer:
F(5) = 3
g(x) = 3, x = -1 and maybe 6.5
Step-by-step explanation:
For the first question, count over 5 units on the x-axis and find what the y value equals for the f(x) line.
For the second question count up the y-axis 3 and see where the g(x) line intersects which is -1 and possibly 6.5
Answer:
rotation 90° CW about the origin we defined
Step-by-step explanation:
The image has the same orientation (clockwise order of vertices) as the pre-image, so an even number of reflections is involved. These cannot be reflections across the x- or y-axes. The longest edge has an east-west orientation in the pre-image and a south-north orientation in the image. Any reflections must have a net effect of a rotation 90° CW.
Equivalently, the image is rotated 90° clockwise from the pre-image.
With a suitable choice of center of rotation, the image can be obtained with a single 90° CW rotation transformation.
If we define the lower left corner of the pre-image as having coordinates (-1, 2), then a 90° CW rotation about (0, 0) will yield the image.