Answer:
20 watermelons
Step-by-step explanation:
28/1.4 = 20
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Step-by-step explanation:
f(x) = y = -1/2 × sqrt(x + 3), x >= -3
-2y = sqrt(x + 3)
4y² = x + 3
x = 4y² - 3
and now we need to rename x to y and y to x to make it a "normal" function :
y = 4x² - 3
since in the original function x >= -3, this gave us y <=0.
and therefore (remember the x of the inverse function actually stands for the y of the original function) the limit for the inverse function is x <= 0.
so, again, the full answer is
f^-1(x) = 4x² - 3, x <= 0
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Answer:
There are three main types of congruence transformations: reflections (flips), rotations (turns), and translations (slides). These congruence transformations can be used to obtain congruent shapes or to verify that two shapes are congruent
Slope intercepf is y=mx+b wherem=slope and b= y intercept
slope is found by doing
(y1-y2)/(x1-x2)
points are (6,-1) and (-3,2)
(x,y)
x1=6
y1=-1
x2=-3
y2=2
subsitute
(-1-2)/(6-(-2))=-3/(6+2)=-3/8
slope=-3/8
subsitute
y=-3/8x+b
subsitute and solve for b
(-3,2)
x=-3
y=2
2=-3/8(-3)+b
2=9/8+b
2=16/8
subtract 9/8 from both sides
16/8-9/8=b
7/8=b
y=-3/9x+7/8 is the equation