Answer:
Maintenance Phase
Explanation:
One of the concepts employed in project management for describing stages involved when carrying out an information system development project is the systems development life cycle (SLDC). The cycle which starts from carrying out a feasibility study and ends in maintenance is a highly used conceptual model. There are 5 major stages or phase and they are the; Requirement Phase, Design Phase; Implementation Phase, Test Phase, and the Maintenance phase. The maintenance phase comes when testing has been complete and all enhancement and modifications have already been developed, and the system is operating.
Answer:
C
Explanation:
Joe should backup all his data from his old mobile device to his PC and then import all the data to his new device via PC. This is the fastest way for transferring data than all the other options mentioned. Most of the time the devices with different OS cannot connect via Bluetooth so option B is not suitable here. If we talk about logging in to same email provider on the new device, it might work but it'll take a lot of time to transfer data to a new device since the data is been copied through internet. If Joe has a strong internet connection than it might be a suitable option for him but what if the connections breaks down in middle of transfer? Similarly NFC also uses internet connection, but that's not only the problem with NFC, like Bluetooth, NFC also works with similar OS devices. Apart from that NFC only transfers small payloads of data.
An Object-Oriented code or coding refers to a technique of programming that utilizes the identification of classes of objects that are closely tied to the functions with which they are related.
<h3>What is a Procedural Oriented Code?</h3>
This refers to a kind of programming language that utilizes a step-by-step method so as to break down a task into a set or a collection of factors or variables and routines or sub-routines using a set of instructions that are sequential.
Objects in programming refer to a type of abstract data that has a state and behavior. It is a specific instance of a class.
A class in programming is a templated definition of the techniques and variables of a certain type of object.
<h3>What are some of the principles and structures of coding?</h3>
There are 10 principles of coding. Some of them are:
- Keep it simple
- Separate concerns
- Document your Code etc.
Some of these principles can be used in normal day-to-day activity and even in business. item 1 for instance can be used during communication. Effective communication is more effective when it is kept very simple.
It is to be noted that the code referenced in the question is unavailable hence the general answer.
Learn more about Object-Oriented Code at:
brainly.com/question/4560494
You need a sd card so you can store it and use it later
A. defragging your hard drive