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PIT_PIT [208]
3 years ago
9

Discuss how and why video game hardware affects game design and where you think the next generation of platforms will change tho

se assumptions.
Computers and Technology
1 answer:
katovenus [111]3 years ago
6 0
Ever since video games were first released, graphics have been a huge selling point for popular games. On today's market, most new AAA titles (games with the largest available budget) are focused on improving graphics over previous AAA titles. But improvements in graphics requires a more difficult calculation for the computer hardware. When working with high resolution textures, the hardware need to be able to load in assets faster than ever and since there are physical limitations to how fast these assets can be loaded by the hardware, game designers have to limit their assets size. Without limitations most hardware wouldn't be able to handle the ever growing size of assets. So a game designer is limited by the power of the current hardware when designing assets. However since improvements are made every year on hardware, improvements in graphics quality and the like can also be made but will be limited to the hardware limitations of the future hardware. On a side note, virtual reality graphics were hard to render at a decent resolution a couple of years ago due to hardware limitations. But with the improvement in hardware came also the improvements in resolution and responsiveness of the virtual reality experience. Another aspect of video hardware is also the graphics drivers, compatibility, game engine and much more, but these are the basics of why hardware affects game design.
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4. Refer to the following code the answer the remaining questions. loop: load r1, r5, 40 ; r1  data_memory[r5 + 40] add r1, r1,
Anni [7]

Answer:

See explaination

Explanation:

Loop Unrolling

Assembly code

loop:

load r1, r5, 40 //r1 = Mem[r5 + 40]

load r6, r5, 36 //r6 = Mem[r5 + 36]

add r7, r6, r2 //r7 = r6 + r2

store r7, r5, 36 //Mem[r5 + 36] = r7

add r1, r1,r2 //r1 = r1 + r2

store r1, r5, 40 //Mem[r5 + 40] = r1

addi r5, r5, -8 //r5 = r5 -8

bne r5, 0, loop //if(r5 != 0)branch to loop

4 0
4 years ago
B. List any four major drawbacks of the first generation computer​
d1i1m1o1n [39]

Answer:

Terribly low storage space, limited to mathematics/computing, required entire rooms to use, and low information yield for hours of processing.

Explanation:

3 0
3 years ago
While doing research for a newspaper article on different career salaries, Lucinda finds a broad range of salaries for nurses wh
anastassius [24]
From the given situation above, the best suggestion that can be given to Lucinda for a better research tool for her article is that, Lucinda should <span>consult .org websites, perhaps one linked with a nurses’ association, or consult a .gov website with national labor statistics on nursing salaries, both of which are more reliable. The correct answer would be the last option, option D.</span>
7 0
4 years ago
Consider the following relation for published books: BOOK (Book_title, Authorname, Book_type, Listprice, Author_affil, Publisher
Ivenika [448]

The key for this relation is Book_title,Authorname. This relation is in 1NF and not in 2NF as no attributes are FFD on the key. It is also not in 3NF

<u>Explanation:</u>

<u> lGiven the relation </u>

<u>l</u>Book(Book_title, Authorname, Book_type, Listprice, Author_affil, Publisher)

land the FDs

lBook_title . Publisher, Book_type

lBook_type . Listprice

lAuthorname .Author_affil

(a) The key for this relation is Book_title,Authorname. This relation is in 1NF and not in 2NF as no attributes are FFD on the key. It is also not in 3NF

(b) 2NF decomposition:

lBook0(Book_title, Authorname)

lBook1(Book_title, Publisher, Book_type, Listprice)

lBook2(Authorname, Author_affil)

<u> This decomposition eliminates the partial dependencies. </u>

3NF decomposition:

lBook0(Book_title, Authorname)

lBook1-1(Book_title, Publisher, Book_type)

lBook1-2(Book_type, Listprice)

lBook2(Authorname, Author_affil)

l<u>This decomposition eliminates the transitive dependency of Listprice </u>

8 0
3 years ago
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