Answer:Technology law scholars have recently started to consider the theories of affordance and technological mediation, imported from the fields of psychology, human-computer interaction (HCI), and science and technology studies (STS). These theories have been used both as a means of explaining how the law has developed, and more recently in attempts to cast the law per se as an affordance. This exploratory paper summarises the two theories, before considering these applications from a critical perspective, noting certain deficiencies with respect to potential normative application and definitional clarity, respectively. It then posits that in applying them in the legal context we should seek to retain the relational user-artefact structure around which they were originally conceived, with the law cast as the user of the artefact, from which it seeks certain features or outcomes. This approach is effective for three reasons. Firstly, it acknowledges the power imbalance between law and architecture, where the former is manifestly subject to the decisions, made by designers, which mediate and transform the substance of the legal norms they instantiate in technological artefacts. Secondly, from an analytical perspective, it can help avoid some of the conceptual and definitional problems evident in the nascent legal literature on affordance. Lastly, approaching designers on their own terms can foster better critical evaluation of their activities during the design process, potentially leading to more effective ‘compliance by design’ where the course of the law’s mediation by technological artefacts can be better anticipated and guided by legislators, regulators, and legal practitioners.
Keywords
Affordance, technological mediation, postphenomenology, legal theory, compliance by design, legal design
It is used to repeat any block of code multiple times (iteration)
Ok if lets say a young child at the age of like 6-7 was allowed to play grand theft auto by his/her parents maybe the child would understand incorrectly and start doing what the people do in the game this may cause to serious trouble jail time or even death. In this case dont let your kids play underrated games or watch underrated movies.
Hope that helped you understand more.
This is how to answer this programming question:
#include <stdio.h>
#include <conio.h>
int main(void)
{
char letterStart;
<span>fflush(stdin);</span>
printf("Input character: ");
scanf("%c", &letterStart);
print("Next Letter: %c", ++letterStart);
getch();
clrscr();
}
Answer:
The program to this question can be given as:
Program:
public class Main //define class.
{
public static void main(String[] as) //define main method.
{
int n=5; //define variable n and assign positive value.
int i,j; //define variable
for (i = 7; i>=1; i--) //outer loop.
{
for (j = 0; j< i; j++) //inner loop.
{
System.out.print("*"); //print asterisks.
}
System.out.println(); //line break.
}
}
}
Output:
*****
****
***
**
*
Explanation:
The description of the above code can be given as:
- In the above java programming code firstly we define a class that is "Main". In this class we define a main method in the main method we define a variables that is "n" in this variable we assign a positive value. The we define another integer variable that is i,j this variable is used in the loop.
- Then we define a loop. for prints asterisks values in reverse triangle, we nested looping concept. In nested looping, we use in loop in this loop we use the i and j variables that print the asterisks value.