A network operating system is basically a computer operating system that is designed to support a workstation, and other machines that are connected in the Local Area Network. It allows access to a certain devices and machines like printer, file sharing, etc.
Answer:
Webcasts
Explanation:
The rest of the options don't need to be streamed as there isn't a continuous flow of information.
Answer:
0,0
Explanation:
you could try to use the x-axis and y-axis to put your character in a certain place. I'm not totally sure if that is how javascript works, but for the x-axis and y-axis, the center is always(0,0).
Answer:
int calculate_cost(int quantity) {
double cost = 0;
if (quantity <= 20)
cost = quantity * 23.45;
else if (quantity >= 21 && quantity <= 100)
cost = quantity * 21.11;
else if (quantity > 100)
cost = quantity * 18.75;
return cost;
}
Explanation:
Create a function called calculate_cost that takes one parameter, quantity
Initialize the cost as 0
Check the quantity using if else structure. Depending on the quantity passed, calculate the cost. For example, if the quantity is 10, the cost will be $234.5
Return the cost
Answer:
c. mentorship programs taking place via the internet
Explanation:
The World Wide Web (WWW) was created by Tim Berners-Lee in 1990, which eventually gave rise to the development of Web 2.0 in 1999.
Web 2.0 can be defined as a collection of internet software programs or applications which avails the end users the ability or opportunity to share files and resources, as well as enhance collaboration over the internet.
Basically, it's an evolution from a static worldwide web to a dynamic web that enhanced social media. Some of the examples of social media platforms (web 2.0) are You-Tube, Flickr, Go-ogle maps, Go-ogle docs, Face-book, Twit-ter, Insta-gram etc.
Some of the main characteristics of Web 2.0 are;
I. Social networking.
II. Blogging.
III. Interactive comments being available on many websites.
Also, most software applications developed for Web 2.0 avails its users the ability to synchronize with handheld or mobile devices such as smartphones.
However, mentorship programs taking place via the internet is not a characteristic of Web 2.0 but that of Web 3.0 (e-mentoring).